• Hi Guest!

    We have recently posted a VaM2 2024 Progress Update on Patreon!
    Check out the details here: https://www.patreon.com/posts/vam2-august-2024-111164439
  • Hi Guest!

    We are excited to announce a new feature on the Hub: Favorites!
    You can now add resources to your favorites, and organize your favorites into collections! You can check out the details in our official announcement!

  • Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!
Forest Path Photoshoot - A Photoshoot Scene for VAM
Overview
The goal of this scene is to provide a natural-looking outdoor scene for photographing models.
Most of the assets are provided by Damarmau - the car asset was originally packaged by SuperSamoth. I edited some of the materials in Unity and reimported it.

Highlights:
- SkyMagic enabled! - How cool! too bad there's not really anything that reflective in it...
- View Blocking - Using PostMagic's bloom and dust resources from MR, the scene aims to create the illusion that the character truly is walking down a forest path. Attached are 3 screenshots to show this effect:
POV North
1692537607.png

Result with a character:
1692535725.png

1692535810.png

Tips:
- Try playing with the angle of the Directional Light located at Enviro/Lighting.Sunlight to control your shadows/reflection bloom
- The lighting rig is very rudimentary, you may want to adjust it. It's attached to the Person atom.
- AutoFocus is enabled by default - the plugin is located in the AutoFocusPoint atom
- SuperShot is included in the scene. You'll find the plugin loaded in the Character/Tools.SuperShot-Container atom.
-TiSeb's ColorTone is included in the scene, but initially off - you'll find it .Enviro/FX.Tonemap atom.

#TODO
+Create a simple UI to make turning effects/tree density on and off
->use this UI to choose *set* camera positions
+Make some poses to make everything a lil easier
+Attempt to upscale the texture on Damaru's ground to give it a little bit more detail
Credits
Damarmau - Trees, Path
MR - Forest, Dust Effects, Hero Tree
Hazmhox - Rocks
MacGruber - Essentials/PostMagic
ICannotDie - LUT pack
TiSeb - ColorTone
Romolas - SkyBoxes
Luminestrial - Standing Poses
SuperSamoth - DirtyCar (reimported into Unity to address issues with reflections. The original asset is in the following pack:
And the original model is from sketchfab:
Instructions
SuperShot Plugin is located in an Empty atom connected to the .Character subscene - use this to take your screenshots.

AutoFocus/PostMagic is located in an Empty atom connected to the Person atom - use this to control your DoF/LUT/Bloom

To reduce FPS drain - There are Empty atoms acting as parents for the different groups of trees. Select these and turn them on/off to achieve the performance/look you desire.
->Tree Groups:
.Enviro/Trees.Group.Density - Additional trees that act as blocking
.Enviro/Trees.Group.East and Trees.Group.West - Foreground Trees


This scene is free to use for whatever you'd like - except to somehow use it to plot a military coup of a democratic gov't in South America (talking to you CIA)
Issues
Occasionally I'll notice that upon loading the scene, it will hang on the async CUA load - if this happens, please let me know and restart VAM.
Feel free to send me screenshots and links to anything you create with this! I love to see it.
-yours truly,
PopeBoner
  • 1692537619.png
    1692537619.png
    2 MB · Views: 0
Author
PopeBoner
Downloads
4,546
Views
9,144
Favorites
1
Dependencies
18
Packages
1
Total Size
51.7 MB
Version
1
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from PopeBoner

Back
Top Bottom