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Forest Path Photoshoot - A Photoshoot Scene for VAM
Overview
The goal of this scene is to provide a natural-looking outdoor scene for photographing models.
Most of the assets are provided by Damarmau - the car asset was originally packaged by SuperSamoth. I edited some of the materials in Unity and reimported it.

Highlights:
- SkyMagic enabled! - How cool! too bad there's not really anything that reflective in it...
- View Blocking - Using PostMagic's bloom and dust resources from MR, the scene aims to create the illusion that the character truly is walking down a forest path. Attached are 3 screenshots to show this effect:
POV North
1692537607.png

Result with a character:
1692535725.png

1692535810.png

Tips:
- Try playing with the angle of the Directional Light located at Enviro/Lighting.Sunlight to control your shadows/reflection bloom
- The lighting rig is very rudimentary, you may want to adjust it. It's attached to the Person atom.
- AutoFocus is enabled by default - the plugin is located in the AutoFocusPoint atom
- SuperShot is included in the scene. You'll find the plugin loaded in the Character/Tools.SuperShot-Container atom.
-TiSeb's ColorTone is included in the scene, but initially off - you'll find it .Enviro/FX.Tonemap atom.

#TODO
+Create a simple UI to make turning effects/tree density on and off
->use this UI to choose *set* camera positions
+Make some poses to make everything a lil easier
+Attempt to upscale the texture on Damaru's ground to give it a little bit more detail
Credits
Damarmau - Trees, Path
MR - Forest, Dust Effects, Hero Tree
Hazmhox - Rocks
MacGruber - Essentials/PostMagic
ICannotDie - LUT pack
TiSeb - ColorTone
Romolas - SkyBoxes
Luminestrial - Standing Poses
SuperSamoth - DirtyCar (reimported into Unity to address issues with reflections. The original asset is in the following pack:
And the original model is from sketchfab:
Instructions
SuperShot Plugin is located in an Empty atom connected to the .Character subscene - use this to take your screenshots.

AutoFocus/PostMagic is located in an Empty atom connected to the Person atom - use this to control your DoF/LUT/Bloom

To reduce FPS drain - There are Empty atoms acting as parents for the different groups of trees. Select these and turn them on/off to achieve the performance/look you desire.
->Tree Groups:
.Enviro/Trees.Group.Density - Additional trees that act as blocking
.Enviro/Trees.Group.East and Trees.Group.West - Foreground Trees


This scene is free to use for whatever you'd like - except to somehow use it to plot a military coup of a democratic gov't in South America (talking to you CIA)
Issues
Occasionally I'll notice that upon loading the scene, it will hang on the async CUA load - if this happens, please let me know and restart VAM.
Feel free to send me screenshots and links to anything you create with this! I love to see it.
-yours truly,
PopeBoner
  • 1692537619.png
    1692537619.png
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PopeBoner
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Dependencies
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Version
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Version: 1
Posted:
Amazing environment! I made a few changes for it to fit my needs but it worked great in my werewolf scene. Thanks!
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