• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
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This scene starts off onboard a spaceship and includes a console and button to teleport to the planet surface (see first picture below). On the planet there is a button on the console to transport back to the ship.

The latest update adds Scene 2, which includes VAMOverlays by @hazmhox for smooth scene transitions. This new scene also improves particle effects and adds a new underground particle accelerator laboratory, which is selectable as a location on the planet surface.

Special thanks to @mspeck01 for the concept of this scene and for sharing sound assets.

Credits to @URthe1 for the ship and platform assets, @hazmhox for the spaceboxes asset, @sirap for the space dress, and @WeebUVR for fancy shoes.



Beam Me 2.jpgBeam Me 3.jpgBeam Me 4.jpgBeam Me 1.jpglab test 2.jpg
Beam Me 6.jpgBeam Me 5.jpgspace 1.jpg
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Latest updates

  1. Scene 2 adds enhancements and underground particle lab

    - This update includes Scene 2 which makes the following changes: -- Added more particle...

Latest reviews

Positive
Version: 2
Posted:
Farger forever ♥️
Upvote 0
Positive
Version: 1
Posted:
Great selection of environments to pull this trick off in. As always, great use of VAM.
F
Farger
Thank you so much.
Upvote 0
Positive
Version: 1
Posted:
This is awesome! I’ve been wanting to do this myself. It creates endless possibilities for a sci-fi themed scene.
F
Farger
Thank you. I am glad that you like it. Feel free to use this as a starting point to add more scenes.
Upvote 0
Positive
Version: 1
Posted:
Works perfect
Awesome work!!!
F
Farger
Thank you for testing it for me and for the nice feedback. I was worried about whether this would work alright. It is a short/simple scene, but very work intensive to implement.
Upvote 0
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