Contains tileable filesize optimized pattern textures, gradients and a normal map intended to be referenced from future clothing packages.
Some modified, now tileable images sourced from pixabay.com. Use at own risk!
https://pixabay.com/de/service/terms/#license
Some created by me, Sally Whitemane (CC BY NC).
Gradient texturing performance trick:
-Saves tons of precious VRAM (graphic card memory), instead of Megabytes these gradient textures for example use only ~300 Bytes on disk and 12 Kilobytes raw in memory.
-Requires a 'clean' UV-unwrapped clothing, not rotated or distorted in weird ways (I'm bad at explaining this, clothing creators should know what I mean)
-Do not create tiny 1 pixel wide or tall gradient textures, this causes problems, 8 pixel minimum.
-The tiling and offset settings of gradient main texture create this very cheap performance friendly color transition effect:
The swimsuit is not public atm.
Some modified, now tileable images sourced from pixabay.com. Use at own risk!
https://pixabay.com/de/service/terms/#license
Some created by me, Sally Whitemane (CC BY NC).
Gradient texturing performance trick:
-Saves tons of precious VRAM (graphic card memory), instead of Megabytes these gradient textures for example use only ~300 Bytes on disk and 12 Kilobytes raw in memory.
-Requires a 'clean' UV-unwrapped clothing, not rotated or distorted in weird ways (I'm bad at explaining this, clothing creators should know what I mean)
-Do not create tiny 1 pixel wide or tall gradient textures, this causes problems, 8 pixel minimum.
-The tiling and offset settings of gradient main texture create this very cheap performance friendly color transition effect:
The swimsuit is not public atm.