950MB, external download required.
REQUIRES Eyes Reflection and Shadows by SupaRioAmateur
REQUIRES Lara Hairstyle by JoyBoy
This originally was commission for @SolidVault and release in May 2021. My skill improve since then ofc, but still consider this one of my best works.
Goal of this release was creating most detailed, accurate, highest quality, overall BEST version of Lara ever in VAM. As with all my works, ultimate goal is accuracy + capture essence of original.
Features:
Depend on workload+schedule am available for commission, send message here on hub or (preferably) neci3d on discord. Can do characters+environments.
If you want your commission done right, know that own personal focus for game models is accuracy+ high quality. My works are NOT based on smutba.se/SFM/XNALara models that usually full of huge errors/mistakes/inaccuracy. As saying goes, garbage in=garbage out. I only work with original models from game as base, then flesh rest out with precision+care. No corner cutting in my work.
Result is high-effort recreation of char for you to enjoy in VAM. Have been doing this for years now and always improving with every release.
For more works by me including more game ports + premium environments visit https://patreon.com/VGCVR
REQUIRES Eyes Reflection and Shadows by SupaRioAmateur
REQUIRES Lara Hairstyle by JoyBoy
This originally was commission for @SolidVault and release in May 2021. My skill improve since then ofc, but still consider this one of my best works.
Goal of this release was creating most detailed, accurate, highest quality, overall BEST version of Lara ever in VAM. As with all my works, ultimate goal is accuracy + capture essence of original.
Features:
- Full canon face/eyes/body, made from direct work with unclothed reference body in game files.
- 50+ hrs work over 1month+ period done for bring character in VAM
- Her original textures faithfully enhanced and complete to fullbody by me
- Include 3 outfits of "Rise": Blue Henley, Desert, London
- No shortcuts, no small details missed, just ton of hard work and eye for detail.
- As of post today (26th November 2023), is still most accurate, high detail and high quality version of her ever in VAM.
- Smoothness iterations in performance settings should put at 1, higher than 1 cause change eyes shape
- If have rare issue with eyes clipping, go in clothing tab+remove eyes shadow
- Muscle detail can turn up/down with Diffuse Bumpiness+ Specular Bumpiness in "Skin Materials 2" tab
- You CAN reference/use this look/model in scenes you make, but you may not use this in paywall content.
- If you make scene with this, do not waste mine or others time with dependency hell. (25+ dependencies)
- Do not redistribute or repackage my work.
- Do not use my work as base for other works (like building new look/texs/clothes/alternate version etc off this for example) without asking permission.
- If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
- You may do small modifications to my work for own personal use but you may not distribute them.
Depend on workload+schedule am available for commission, send message here on hub or (preferably) neci3d on discord. Can do characters+environments.
If you want your commission done right, know that own personal focus for game models is accuracy+ high quality. My works are NOT based on smutba.se/SFM/XNALara models that usually full of huge errors/mistakes/inaccuracy. As saying goes, garbage in=garbage out. I only work with original models from game as base, then flesh rest out with precision+care. No corner cutting in my work.
Result is high-effort recreation of char for you to enjoy in VAM. Have been doing this for years now and always improving with every release.
For more works by me including more game ports + premium environments visit https://patreon.com/VGCVR