M. Bison Stage from Street Fighter V.
Since now this have left Early Access, think you all would appreciate it. Recent process advancement now let me do even more accurate env ports, and am proud of this one.
To use:
- Open scene from var, do not directly load assetbundle, otherwise will be missing game-accurate color correction/lighting
- Background characters (monks + tourists)
- No background characters
Features:
- High FPS with baked lighting. Should run very well unless your PC is 500yrs old.
- User can place own lights+shadows.
- LUT Filter with original color correction from the game, select "!POSTMAGIC" cube atom if want to tweak
- As close as possible to original
Mandatory things:
- You CAN reference/use this asset in scenes you make, but you may not use this in paywall content.
- Do not redistribute or repackage my work.
- Do not use my work as base for other works (like building new env off this for example) without asking permission.
- If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
- You may do small modifications to my work for own personal use but you may not distribute them.
Depend on workload+schedule am available for commission, send message here on hub or (preferably) neci3d on discord. Can do characters+environments.
If you want your commission done right, know that own personal focus for game models is accuracy+ high quality. My works are NOT based on smutba.se/SFM/XNALara models that usually full of huge errors/mistakes/inaccuracy. As saying goes, garbage in=garbage out. I only work with original models from game as base, then flesh rest out with precision+care. No corner cutting in my work.
Result is high-effort recreation of char for you to enjoy in VAM. Have been doing this for years now and always improving with every release.
For more works by me including more game ports + premium environments visit https://patreon.com/VGCVR