(In this package only cloth items)
Examples of usage:
Customization:
1. You can change scale in = Clothing-> Customize-> Physics-> "Distance Scale" (only for simulated part of cloth).
1.1 change offset for simulated part = Clothing-> Customize-> Physics-> "Collision Radius".
1.2 for non simulated part = Clothing-> Customize-> Adjustments-> "Surface Offset" (or "Thickness").
2. Change cloth opacity (make transparent) = Clothing-> Customize-> "material_name"-> "Alpha Adjust".
3. Change colour and refracion or roughness in various material settings = Clothing-> Customize-> "material_name".
3.1 if colour don't want to change then increase "Diffuse Texture Offset" in that material.
Problems:
Male model missing some cloth colliders for legs.
And cloth don't collide with normal colliders on models or any CUA.
But we can use so called "flat collider" or "capsule collider" inside VAM.
Flat ones in = Scene Add Atom-> FloorsAndWalls-> "Slate" or "Wall" or "WoodPanel".
Capsule in = Scene Add Atom-> Shapes-> "Capsule".
For flat panel you can set= Physics Object-> "Scale" on minimal and use as infitite plane of only cloth collider.
For capsule set = Physics Object-> "Collision" to Uncheck, and Decrease opacity in = Material-> "Alpha Adjust".
Use this colliders for setup your scene and I hope you can find good usage for this capes
P.S. Yes I know they can be mutch better, but it's hard to do even this "Free stuff" on empty enthusiasm.
Examples of usage:
Customization:
1. You can change scale in = Clothing-> Customize-> Physics-> "Distance Scale" (only for simulated part of cloth).
1.1 change offset for simulated part = Clothing-> Customize-> Physics-> "Collision Radius".
1.2 for non simulated part = Clothing-> Customize-> Adjustments-> "Surface Offset" (or "Thickness").
2. Change cloth opacity (make transparent) = Clothing-> Customize-> "material_name"-> "Alpha Adjust".
3. Change colour and refracion or roughness in various material settings = Clothing-> Customize-> "material_name".
3.1 if colour don't want to change then increase "Diffuse Texture Offset" in that material.
Problems:
Male model missing some cloth colliders for legs.
And cloth don't collide with normal colliders on models or any CUA.
But we can use so called "flat collider" or "capsule collider" inside VAM.
Flat ones in = Scene Add Atom-> FloorsAndWalls-> "Slate" or "Wall" or "WoodPanel".
Capsule in = Scene Add Atom-> Shapes-> "Capsule".
For flat panel you can set= Physics Object-> "Scale" on minimal and use as infitite plane of only cloth collider.
For capsule set = Physics Object-> "Collision" to Uncheck, and Decrease opacity in = Material-> "Alpha Adjust".
Use this colliders for setup your scene and I hope you can find good usage for this capes
P.S. Yes I know they can be mutch better, but it's hard to do even this "Free stuff" on empty enthusiasm.