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CUAAutoFollow

Plugins CUAAutoFollow

I uploaded "VRoid Starter Pack" for Sample of CUAAF.
You can try CUAAF with this.

CUAAutoFollow Is CUA Plugin for G2F Compatible Rigged CUA.
When It is Applied, CUA Rig follows Perented Person's Bone And Follow offset per Morph.
It means CUA become Morph Mixable.
shots.png


After Applying CUAAutoFollow to CUA and Made Parent to Person, CUA Scans Included Bone And Syncing.
In UI, You have to set offsets forMorphs.
1656171386250.png

You can add Morph Entry from Active One or Batch Entry From Faved Morph.
Edit Entry Per Bone(If it is CUA Hair, You only set head) and Save.

If your CUA is yourprefab.prefab in /Custom/Assets/yourname/youritem/yourasset.assetbundle
Save data will be created in /Saves/PluginData/yourname/youritem/yourasset_yourprefab.json.
If you want to distribute your CUA with autofollow data, You can place copy of saved json to your CUA's folder.
(CUAAutoFollow tries autoload from PluginDataFolder>AssetFolder)

Auto Bone Follow makes bit delay In animation.
You can select 1 bone and make hold to control, it will be solid moving.
(Same as ParentHoldLink)


This code is MIT License. and Includes .Blazedust and MacGruber's code a bit.

Enjoy :)
Author
zgock
Downloads
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Packages
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Total Size
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Version
2
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Last update
Rating
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More resources from zgock

Latest updates

  1. Bugfix

    1)Bugfix when Existing Same morph in Custom Folder And AddonPackage 2)Bugfix dummy file name...

Latest reviews

hi, I have tried to load the plugin to a CUA but it comes with an unknown error, not sure what I am missing here..
Z
zgock
1)CUA must have SkinedMeshRenderer which has (part of) G2F compatible bone. your CUA has these?
2)currently plugin supports 1 Skinnedmesh Renderer, if your CUA contaions 2 or more SkinnedMesh Renderer, Separate prefab.

I cannot remind other reason without CUA information you tried.
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