Allows VAM to import XPS / XNALara models directly into the game.
Usage:
This plugin is fully integrated with IKCUA and JigglesAndJoints, so you can add some movement to your XPS file by adding those plugins next and configuring them.
I've tested this with about a 100 or different xna files and most work. One caveat is models that have more than 4 boneweights per vertex, which unity does not support(or at least the version VAM is using). So you may end up with some scary looking model if you do that.
If you run into a problem model please let me know. Have fun!
Typical workflow video:
Usage:
- Find an XPS file you want to use (deviantart.com is an excellent resource for this) and extract it somewhere helpful(i use VAM_ROOT/Custom/XPS/ )
- Select any atom(doesn't need to be a CUA, i often use empty atoms for this) and attach the plugin.
- Press the select xnalara file and find your file. I recommend using the XPS or Mesh files over Ascii ones.
- Model should load and you can fine tune parameters to your liking.
- You may need to turn on/off meshes(see right hand side) to get your desired look.
This plugin is fully integrated with IKCUA and JigglesAndJoints, so you can add some movement to your XPS file by adding those plugins next and configuring them.
I've tested this with about a 100 or different xna files and most work. One caveat is models that have more than 4 boneweights per vertex, which unity does not support(or at least the version VAM is using). So you may end up with some scary looking model if you do that.
If you run into a problem model please let me know. Have fun!
Typical workflow video: