Please watch the quick tutorial video here. It will show you how to get the asset into your scene and configured properly for use. The rest is up to you
Known limitations:
high torque or fast movements may cause whip to stretch and in extreme cases to explode. Collisions with floor may cause colliders to become stuck in floor. Occasionally, physics may stop working on asset. You can "reset" by disabling and re-enabling physics under the Physics Object tab
Let me know if there are any other issues. If it's something I can fix, I will certainly try.
Known limitations:
high torque or fast movements may cause whip to stretch and in extreme cases to explode. Collisions with floor may cause colliders to become stuck in floor. Occasionally, physics may stop working on asset. You can "reset" by disabling and re-enabling physics under the Physics Object tab
Let me know if there are any other issues. If it's something I can fix, I will certainly try.