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IK for Custom Unity Assets

Plugins IK for Custom Unity Assets

Adds inverse kinematics to rigged custom unity assets, allowing you to repose or even animate imported assets.

Basic usage:

1) Load in a rigged custom unity asset
2) Add plugin to the CUA
3) Pick a IK type to configure and add it.
4) pick bones to be moved and hit add

This will create empty atoms which can be used to reposition your CUA. Examples of usage here:

Author
imakeboobies
Downloads
252,444
Views
252,444
Favorites
4
Packages
1
Total Size
0.19 MB
Version
6
First release
Last update
Rating
4.94 star(s) 18 ratings

More resources from imakeboobies

Latest updates

  1. New Features + bug fixes

    - Added more multi-effector option for CCD and FabbrIK. Meaning you can have more fine grain...
  2. Animation support + subscene fixes

    -Added animation support via the BVH plugin -Fixed subscene support(specifically if you've just...
  3. Major new features added

    Added a guide to show you what bones are included in a particular solver at add time Added a...

Latest reviews

Invaluable, but oh so prone to breaking your hours of work. It's a clear 5 star addition to VAM otherwise.

So here's a bunch of pitfalls I've found to avoid if you don't want to lose hours of work.

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Don't turn the atom off and save the scene.
Don't switch the CUA asset even by accident.
Don't reuse the same atom if the connection has broken once.
Don't use the name of a past CUA atom that had it's effector connection broken.
Don't use backslashes "\" in the CUA atom name. Possibly other symbols will break it too. Dash - and hashtag # are fine though.
Don't rename the spawned effectors ("X_X_XXXXX_CCD_Effector" etc.)
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You won't be punished for doing any of these things till you reload your scene. Then you'll find all triangle atoms (effectors) have turned to squares, and then you gotta clean up and redo the setup, while you mourn the loss of animation work.
Upvote 3
This makes room for a whoe new world for vam , we can make complex CUA rigs with complicated physics effect.
Upvote 0
What a genius work! It makes more possibilities in Vam.
But I got one problem
-- I try to save the shape after I adjust CUA in a scene, next time I open this scene the CUA will become its original shape, is there any way to solve that?
Upvote 0
I didn't understand what this did before, but hot damn, this opens new worlds :D
Upvote 0
Nice
Upvote 0
Such a great tool for posing assets! Been struggling on the armature for assets in Unity and could never figure it out. This plugin narrows down that process to a single button as long as you have correctly linked the bones in your assets.

Can't give it enough praise, thank you for creating this!
Upvote 0
Oh wow, this is really fricken amazing! Thank you, this will now cost me weeks of time with all the potential doors this opens!
Upvote 0
very goooooooooooooood
Upvote 0
This is a literal game-changer!
Upvote 0
This is what i have been waiting for all my Vam-life! Great magic!
Upvote 0
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