Passenger
Instead of possessing a model that follows your movement, YOU will be following the model's movements.
Note that for some people, it may induce terrible nausea...
I strongly recommend to use Improved PoV with it, it will hide the head (except in mirrors) and avoid seeing eyes and hair when using passenger on heads.
Known issues
There is a slight jitter; this is because VaM does all updates in Update, including drawing the lasers and updating the camera position. This means we are always one frame late.
If you save a scene while Passenger is activated, the scene will save with the camera rotated. There are two ways to fix it:
Option 1: Enable teleport navigation, then cancel it (thanks Daye for the tip!)
Option 2: Fix the scene JSON file:
1. Open your scene using a text editor (e.g. notepad, vscode)
2. Find the following block:
Another example?
Instead of possessing a model that follows your movement, YOU will be following the model's movements.
Note that for some people, it may induce terrible nausea...
I strongly recommend to use Improved PoV with it, it will hide the head (except in mirrors) and avoid seeing eyes and hair when using passenger on heads.
Known issues
There is a slight jitter; this is because VaM does all updates in Update, including drawing the lasers and updating the camera position. This means we are always one frame late.
If you save a scene while Passenger is activated, the scene will save with the camera rotated. There are two ways to fix it:
Option 1: Enable teleport navigation, then cancel it (thanks Daye for the tip!)
Option 2: Fix the scene JSON file:
1. Open your scene using a text editor (e.g. notepad, vscode)
2. Find the following block:
JSON:
{
"id" : "[CameraRig]",
"on" : "true",
"type" : "VRController",
"position" : {
"x" : "0.05622706",
"y" : "0",
"z" : "1.956606"
},
"rotation" : {
"x" : "0",
"y" : "169.6962",
"z" : "0"
},
"storables" : [
]
},
Another example?