AUTOKUKAN

Plugins + Scripts AUTOKUKAN

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Dlesser

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Dlesser submitted a new resource:

AUTOKUKAN - AUTOKUKAN

AUTOKUKAN​

AUTOKUKAN is a VaM plugin that automates robotic arms with interchangeable attachments. Select a device, an attachment, a character, and a target—the plugin calculates joint movement, positions the attachment, and controls the working motion.

This is not a collection of prerecorded animations. Arm movement is calculated in real time: the joints move together, and when self-contact blocks a movement, the controller attempts to find an alternative...

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hi, could you pleas point me to morph that is visible on voman for ribchest under breast so its more visible :)
 
hi, could you pleas point me to morph that is visible on voman for ribchest under breast so its more visible :)
Hi! Sorry, I can’t really point you to a specific morph. In my case, that look happened accidentally because morph errors/changes kept accumulating when loading scenes and characters. I didn’t create that effect intentionally.
 
Dlesser submitted a new resource:

AUTOKUKAN - AUTOKUKAN



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question: on the video, the girl is laying on bed(I assume in a static pose), but her head and shoulders are alive. I don't think you have used a Timeline, but a plugin for her to move like that, by still being in a static pose, right?

So, the question is, do you use for her any plugin, which make her alive(like AcidBubbles Alive or any other)?
 
question: on the video, the girl is laying on bed(I assume in a static pose), but her head and shoulders are alive. I don't think you have used a Timeline, but a plugin for her to move like that, by still being in a static pose, right?

So, the question is, do you use for her any plugin, which make her alive(like AcidBubbles Alive or any other)?
Yes
 
Dlesser updated AUTOKUKAN with a new update entry:

AUTOKUKAN

  • Fixed piston operation: setting joint rotation speed to zero no longer stops the piston’s working cycle.
  • Fixed target switching: an engaged male attachment withdraws from the previous target before switching to the new one.
  • Fixed piston rod collisions: the rod ignores only its own housing; collisions with the robot’s other parts are still checked.
  • Fixed shader resource cleanup during Reload/removal: pending shader loads are now handled...

Read the rest of this update entry...
 
Please, is it possible to make the activation happen via a button? I mean, not in the script itself, but the button that VAM provides. thank you in advance.

Done. Wait for the administration to approve it, and download only the .var file for the game.
 
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