Just want to start out here by saying while I am in software development this stack of tools and game related development is all coming from playing VAM lol. I rely on codex to spin up the code, just guiding it along the way and have some knowledge of C#. So I could be totally dense to something that is easier.
There are a lot of ways to take this. It really comes down to how we intend to use it. Right now this approach could possibly be flushed out into a reference only model which would be lighter than saving, but I haven't tried and at the end of the day you still have textures, hair, clothing, etc which will all take resources in scene. So there is some decent load for each clone you make (simplifying those items would surely decrease the load). Maybe creating a bunch of person atoms, cloning, then turning them off is the right approach. Don't have time to really test that. Those with lots of RAM could use the saved presets and have quite a few people in scene.
ShadowVenom is doing a lot of work in the CUA area adding soft physics, clothing, hair, etc. So I'd rather leave that to them as they spend a lot of time on it. I played around with creating a goblin then gave it controllers. It technically works, but needs more work to make it more stable. it looks goodish. Then last night I tried creating a person into a CUA. That looks great til I start to animate it lol with the exception of hair that was just bad.
The other thing I was playing with was Freeze2D plugin adapting it for video vs. image so I could have more of a living model at the cost of a video. For my use I am not walking around in the environment or anything so I don't think I will use this much, but may instead just do a single rotating plan or less degrees of video. I notice some hitching and keeping animation on pace is a little funky which makes sense. It is fairly low cost though.
Here is basically what I'm talking about... From left to right. CUA goblin i made from a look (was just in the scene), person atom (source), 16 sides of video of person atom, CUA of person without hair because that was absolutely horrendous.
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All in all I think it's best we almost vote on what is important to everyone. I personally will keep playing around and of course share if I find a solution, but don't want to be dedicated to it. I think ShadowVenom's upcoming solution is probably the best, but will need a lot of models (CUAs) that are compatible before widely used.
This video is just to demonstrate the roadblock I had with my implementation of animated clone based on this plugin. You can see my VRAM almost maxed out with 6 clones, and decreasing a lot with each removal. This is why I don't even really see it viable to post it. We need to go about it another way, but this was loaded from disk as a preset on each which was the heavier solution plus the FPS impact as well. It would help a lot to share the resources and have each talk to one another, but that is only practical if all of them look the same. In my case I want variety. note: this was all saveable in scene and loaded this way.
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