Could you explain the behaviour a little bit. Like how you expect it to work? Or steps to reproduce the issue. I can try and release a new version on tuesday if i can work it by then. Thanks for testing by the way. This is valuable feedback.View attachment 624596
Found the option but couldnt get it to work with these settings
Could you explain the behaviour a little bit. Like how you expect it to work? Or steps to reproduce the issue. I can try and release a new version on tuesday if i can work it by then. Thanks for testing by the way. This is valuable feedback.
Ok i realized that i did a exact match in the code so a .15 prevents the exception from happening. Just remove the .15 and it will work.View attachment 624916
Bascially the program prevents the Preload Morphs tab from being activated , when u click on it stutters for a second and never activates. I wanted to see if there was a way to allow certain plugins to be able to Preload morphs.
I'm also now having some issues with whitelisting, any packages which have morph features, such as Skynet's better bends / orifice dynamics, are not working correctly.
Do we need to include folder paths within addonpackages?
"comma- or semicolon-separated exact package-group names" - feels a little vague without an example.
Edit : Just wasted the last half hour of my life.
I've tried every possible combination to get the whitelist working, and I'm out of ideas.
Still these two plugins are not working, haven't tested with others yet.
That was it thank you so much!The config should look like this
PreloadPackageWhitelist = Skynet.BetterBends, Skynet.OrificeDynamics, whatever
please remove the version from the config files and it should preload.
Yep, that was one thing I did not try lolThe config should look like this
PreloadPackageWhitelist = Skynet.BetterBends, Skynet.OrificeDynamics, whatever
please remove the version from the config files and it should preload.
LeanCore 0.8.1 RC1 — Morph Compatibility Fix
- Fixed missing plain-name morph lookups, addressing Timeline binding errors for demand-loaded morphs saved at zero.
- Restored favorite morph activation when VaM reuses a Person between scene loads.
- Preserved demand loading for other unused morphs.
No configuration changes required. Existing settings are preserved.
Thanks @coll69 for finding the issue and suggesting the solution!! Really appreciate it.
Strange but LeanCore does not intentionally delete or hide your packages. Could you share your LeanCore version, a few exact examples of missing content, and BepInEx/LogOutput.log from the affected session? Are entire packages missing from Package Manager, or are specific morphs/clothing/scenes missing from their browsers?After I installed it, many files were not read, as if they had disappeared from VAM... why?
Happy to help!! i am working on a texture load optimization that can trim the time to even lower values on texture load that are not in memory. But its not as stable as leancore right now!! But will be releasing that soon as a lean core patch. have an eye out for that.By default this saved me about 50% loading time (from my usual 65 seconds or so, to 30 seconds). That was with the default 4 Threads count. I tried with 8, now it loads up in 22 seconds, lol!
(That's for a bloated - yet-somewhat-optimized installation of about 5,100 VARs)
I'm using a 9800X3D, sure it's a good CPU but man, suddenly it feels like I'm running a CPU from 2030 or something. On a side note, I am using the CPU Performance plugin. I tested a few scenes, so far so good, most of the scenes load faster, and it feels 'snappier' in them, too; I think the frame-time is more constant (I'll have to test it, but I do know the loading times for the scenes themselves was better). Thank you very much for this.