CanvasButton

Plugins + Scripts CanvasButton

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Yes, if it's a single row, it simply won't be enough. In each of my scenarios, the edges are all filled with buttons. If they are made too small, it would be hard to see clearly. Moreover, we need to add more functions later. Thank you very much for your reply. I'm looking forward to your update.
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Yes, the new version now supports line and column wrapping. Currently, when displaying in horizontally mode, row and column spacing isn't recalculated, so you need to adjust it manually.

In fact, I use a lot of controls in this version, and the new architecture has been optimized, so creating many controls simultaneously doesn't cause too much lag.
 
chenrong updated CanvasButton with a new update entry:

CanvasButton v4.7

增加slider自增的定时器效果,并且设置定时器的时长
增加expose extra trigger配置项,勾选后隐藏自定义文字和背景的alpha及颜色的隐式触发调用,修复控件非常多的情况下,vam触发器的列表无法显示全的问题
增加living3D的功能,支持位置调整以及中心旋转功能

修复FOV动态变更的时候,控件大小变化的问题
修复点击horizontally mode之后,行列间距无法自适应的问题
修复保存预设下,热键触发器未保存的问题


Added an auto-incrementing timer feature for the slider, including adjustable timer duration.
Added an "expose extra trigger" configuration option; enabling this hides the implicit trigger calls associated with the alpha and color settings for custom text and...

Read the rest of this update entry...
 
Love your plugin, used .6 and now updated to .12 and decided to remake my menus. I ran into an issue and it's probably me misunderstanding the correct way to do it (now) but if i create menus (living 3d buttons to be precise) that trigger another Menu (also via a new instance of this plugin either on the same atom or a new one (tried both) after saving the Menu tied to a subscene (or all seperate atoms with menus that are triggered from the first one) and remove the subscene then load it again the main one shows up but all triggers from that to open the sub menus lose their Reciever Atom connection in the menu trigger and don't work to toggle any of the other menus.

Example: Main Buttons (on an empty atom) that is a Menu with 4 Buttons where any of those buttons triggers a submenu of buttons that run off another instance of this plugin on a new atom (or the same one, tried both). Tied the Main Empty Atom (or all of them if used multiple for each menu, tried both) to a subscene parent.
Saved the Subscene and removed all then added new subscene loaded the saved one. All Sub Menu Toggles lost the Reciever Atom connection in the trigger for them and won't work (aka the submenu does not show up on button press).

Any suggestions, or can i do all submenus in the same plugin instance now and have not figured out how to do it?

Thanks in advance.
 
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