• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Unchained (Redux)

Plugins + Scripts Unchained (Redux)

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Dragontales

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Fantastic plug-in! Was wondering if there's any way to chain two cuffs together?
I see the pic has it but I can't seem to make it work
 
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Hi Dragontales! Cool work on this chain plugin! I've used I believe the same program from the WeebU scene, but yours is more configurable and therefore creator gets more control to make it stable.

But it still has chains glitching out at maximum length\tension just like the old one. I was wondering if something could be done about that? I don't think there is any friction/tension computation within the plugin, but maybe some workaround could be coded?

For example, the plugin could potentially know the maximum length of a given chain and apply some crutch. Since it knows the chain link size and the number of the links, it can compute the maximum length and when the Start and End anchors are at that "maximum length" distance from each other, maybe it can freeze the chain somehow until it looses? I'm just brainstorming here.


The chains work wonderfully and are incredibly stable in all scenarious but this one. We can't really simulate something being pulled by the chain because of how visible the chains freaking out are. And I'm very excited to do something like that.

Thank you!
 

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