Lol! Once again you're way ahead of me! I love it!If you're in the VaM discord server, check the work-in-progress thread![]()
Lol! Once again you're way ahead of me! I love it!If you're in the VaM discord server, check the work-in-progress thread![]()
- Paint now stays within UV boundaries
Previously, painting near the edge of a clothing part could bleed into the empty space on the texture, causing paint appearing in wrong areas. Paint is now restricted to the actual UV island of each part, so what you paint stays exactly where it should — even right up to the edge.
This is an example of how a created SIM texture looked in v1.1, vs what it looks like now in v1.2:
View attachment 587349[ATTACH...
Amazing plugin. Would be great to have a slider to move the item we paint on a bit further from the figure.
Unless it's there and I missed it.
Also, having a way to add a variable color to the whole thing would be great too. I know it currently has all black or all red, but an option with a slider to fill it all with a chosen color would be amazing. (often times you want a map that's mostly solid red, but not fully.)
Loving the new version!
One more small "quality of life" suggestion: add a checkbox to give the option to show the current working sim texture in the clothing item's _mainTex slot, updating whenever a change is made. When fine tuning, it's sometimes hard to guess exactly what part of the paint model lines up exactly with the clothing item when worn.