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VaM 1.x Adding slap sounds via CollisionTrigger with Audiomate

Threads regarding the original VaM 1.x

emirsezer52

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Hello everyone, my problem is that I want to create slap moans and some other sound effects using CollisionTrigger via Audiomate. Everything is fine; I named the plugin PelvicSlap, and CollisionTrigger is recognized, but no sound comes out. Where could I have gone wrong?
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I don't know if triggers in AudioMate work, maybe they don't. Why don't you set instead a trigger in the Collision trigger tab of PelvicSlap to play a sound in the AudioMate collection?

If there's no intention to change collections in AudioMate, instead of using that to play files I would use a RandomSound logicbrick plugin. Much simpler tool for the task.
 
VAMMoan does dynamic pelvic slap without having to configure anything (besides your pelvic slap settings).
 
I don't know if triggers in AudioMate work, maybe they don't. Why don't you set instead a trigger in the Collision trigger tab of PelvicSlap to play a sound in the AudioMate collection?

If there's no intention to change collections in AudioMate, instead of using that to play files I would use a RandomSound logicbrick plugin. Much simpler tool for the task.
I have no idea how to do this, is there any chance you can help?
 
I have no idea how to do this, is there any chance you can help?
 
Hello everyone, my problem is that I want to create slap moans and some other sound effects using CollisionTrigger via Audiomate. Everything is fine; I named the plugin PelvicSlap, and CollisionTrigger is recognized, but no sound comes out. Where could I have gone wrong?
View attachment 572526
View attachment 572525The triggers do work, but they are kind of limited to what you can do, vammoan has moans and other sounds you can toggle on/off, body language if you want spanks. Vammoan teaser 2 has spanks too but I dont like the voices. As for other sounds like queefs or whatever you want, you put audiomate on the atom like you have and you need one audiosource, so add atom, sounds, add audio source, in audiomate both reciever atom and reciever node should say audiosource. Set your trigger to whatever is there. As you add more you need to rename your audio sources so you can keep track of them. There is mouth lips etc....
 
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