• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

VaM 1.x VR Viewport Alignment Issue with Embody & Passenger (Eye-level drop)

Threads regarding the original VaM 1.x

Asdfgska

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Feb 17, 2026
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Hi everyone, I’m experiencing a specific camera offset issue when switching to VR mode while using Embody and Passenger plugins together.
• The Issue: In Desktop mode, the camera is perfectly aligned with the character's eyes as intended. However, in VR mode (Meta Quest), the viewpoint consistently drops to the male character's chest level.
• Environment: I usually play while seated/leaning against a bed or wall.
• Attempted Fixes: I tried manually adjusting the Y-axis, but the alignment remains imprecise—either the character's neck is still visible in my periphery, or the "Eye-Center" just doesn't feel right.
My Questions:
1. Could my physical posture (leaning against a bed) or the Quest's floor level calibration be causing this specific offset in VR mode?
2. Is there a way to force-sync the VR camera to match the exact Desktop "Eye-Center" position within Embody or Passenger settings?
Any advice or recommended settings to lock the VR view to the character's actual eyes would be greatly appreciated. Thanks!
 
Are you using both Embody and Passenger plugins or the Passenger mode in Embody? The passenger plugin is part of Embody, use only Embody and pick the mode you prefer.
Embody has a wizard for calibrating to your headset, try running that first.
 
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