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AutoFlutterHip

Plugins + Scripts AutoFlutterHip

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I might be missing something, but I’m struggling to figure out how to sync a Technic animation with Timeline. What I’m hoping to do is use AutoFlutter to generate the base animation, then transfer it into Timeline so I can scrub through and animate the head, hands, and expressions in sync with the hip movement.


I’m still fairly new to all of this, so I may be overlooking an obvious step. Would you ever consider making a guide or a short demo showing how to use Technics together with Timeline?
Great plugin though I am loving it
I think the approach should be to call AutoFlutterHip’s Technic via a Trigger in the Timeline and synchronize it by time units.
I can’t make another example at the moment, but you can look at the one I created earlier.
 
I think the approach should be to call AutoFlutterHip’s Technic via a Trigger in the Timeline and synchronize it by time units.
I can’t make another example at the moment, but you can look at the one I created earlier.
Yeah, that’s exactly what I ended up doing, and it worked out really well. It’s a bit tricky to animate without being able to preview it alongside Timeline unless I play the whole sequence, but the results speak for themselves. It turned out way better than anything I could’ve done by hand.
 
Great plugin @14mhz,

I was looking to customize which morphs are applied with the AutoFlutterHip plugin (not the Technic one), and it looks like you are filtering out any morphs that include bone transforms? I'm not sure if that's true or not, but there are some bend morphs that I would like to use but they do not show up in the list of available morphs. I've tried favoriting them as well. They do modify bones, so that's the only reason I could see that you might be filtering them out.

I am specifically trying to use PhantomAlpha's Bend Over Fix morphs.

Here's a pic of the section of your plugin that I'm referring to:

1768986853576.png
 
Great plugin @14mhz,

I was looking to customize which morphs are applied with the AutoFlutterHip plugin (not the Technic one), and it looks like you are filtering out any morphs that include bone transforms? I'm not sure if that's true or not, but there are some bend morphs that I would like to use but they do not show up in the list of available morphs. I've tried favoriting them as well. They do modify bones, so that's the only reason I could see that you might be filtering them out.

I am specifically trying to use PhantomAlpha's Bend Over Fix morphs.

Here's a pic of the section of your plugin that I'm referring to:
Oh, I didn’t realize there was such an issue.AutoFlutterHip has had quite a few problems on the UI side, so development has been postponed for about a year. With more groundbreaking improvements to the UI and control features, including the Morph part you mentioned, we plan to incorporate them into the next version. Thank you very much for using it and for your support.
 
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