-- New Features & Improvements:
- Added person pose change event to temporarily disable hip force & penetration alignment on changing poses to prevent misalignment with orifices. (works also for timeline poses)
- Added Position Fade Speed slider, will allow a smooth transition of the alignment effect on penetrators on proximity enter & exit.
- Added Optimized Mass Toggle to adjust penetrators mass for less collision jitter with...
I think that's bc the alignment effect is so strong that it doesn't let the dildo colliders in/out from the throat trigger, dialing it down should fix it for you. at first i thought you meant it completely disables the trigger but that isn't the caseView attachment 558178
Thanks for replying! I just threw this together to demonstrate.... For animations with a more dramatic outward maximum position the throat trigger does still work, but for DT motions (which is the usual case you would use the Alignment feature of the plugin) the trigger is permanently toggled on and can't be used as an interactive trigger command. Thanks again for your time and any help you may be able to provide!
np, it was an easy fix so no big deal. tho i can't guarantee everything will work just fine with BL bc i haven't tested it thoroughly yetThank you for making it compatible with BL!
** Critical Update, please do update your scenes with this version if you are a scene creator **
-- Bug Fix:
- Fixed a critical bug that causes the majority of the plugin modules to stop working & cause vam to crash (due to a mistake in morph drives that set morphs with NaN values)
-- Improvements:
- Removed morph clamps from lips in &...
you loaded the plugin with soft body physics turned off in female atomwhy am i getting this error repeatedly after i updated the plugin
there's 3 parameters that control soft body physics that need to be all enabled. in vam user preferences + person control & physics 1 tab + F glute physics tab.hmmm i have the soft body physics on for the female atom but it still gives me the same error for some reason, i tried using it on a fresh empty scene but no luck
-- Improvements:
- Added logic to force enable Soft body physics for female, It can get confusing as there are 3 parameters scattered around VaM that all need to enabled for plugin to work correctly. This should prevent errors on scenes that have soft body turned off by default.
From now on it will be done automatically by the plugin. (force enables: female soft body setting in control & physics 1 tab, soft body setting in User Preferences tab and...
this is likely because of a bug that occurs if you toggle the plugin off & on, it is fixed in the upcoming v24 update. soon to be postedThis is a very GREAT mod. I always add it on others scene. But recently i have tried to make my own scene with this plugin. It works for a couple timeline segments then the plugin stopped working and i had to reload the plugin to make it work again. Anyone else having this issue that can point out some solution.
-- New Features & Improvements:
- Further Optimizations to Heap memory usage, rate is 0.2MB/s ~ down from previous 1.5MB/s ~.
- Added feature for smoother tab switching, spreading UI elements handling across multiple frames.
- Added new alignment modules for male fingers, male tongue and female self fingers, with multiple finger combination alignment modes. (Experimental Feature)
- Fixed plugin stops working if disabled and re-enabled from person...
i couldn't recreate this on my end, can you send the scene file?I'm not sure why, but this latest update is breaking my scene. It keeps flashing this error over and over and over. The only change was updating to the new version and removing the old. Something in it is causing a conflict with @JayJayWon 's plugin. Turning the orifice plugin off and then back on stops the errors.
sure thingi couldn't recreate this on my end, can you send the scene file?
-- Fixes & Improvements:
- Adjusted plugin triggers & collider components initialization & handling workflow to stop @JayJayWon VUML plugin exception errors, pointed out by @Dragontales . (this issue should be primarily fixed from VUML itself but luckily i have found a work around)
- Fixed vam native LipTrigger being stuck on collision detection on scene reloads.
- Added separate hand handling for both self...
unfortunately that's because the default male gens only has 3 deform bones, the longer it is the more apparent the problem. for example with CUA toys that have 6 bones this doesn't occur at all, but a workaround might be to force it in by adding colliders on the back of the neck area perhaps.Thank for continued updating this awesome plugin. Make it so much easier to create content.
My only problem with it is, sometimes the penis pops out of the backside of the head in oral position. Played with the settings a bit to fix but no luck yet
yeah this one worked, i'll check it outIs it working?
yes it is backwards compatible with v20, I do recommend updating your scenesHello, first of all I want to thank Skynet for this wonderful plugin. Since I started using it, it has saved me a lot of time in creating my scenes — it’s been a splendid plugin to work with.
Now I have a question: most of my scenes use v20, and I’ve postponed updating the version, so I currently have the following concern — can v20 and v25 coexist?