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Geraldo updated Rogue: Blistering Love with a new update entry:

Fixes and improvements

- Fixed dependencies
- Facial expressions are now controlled via triggers in VAMMoan, meaning Rogue's face more dynamically reacts to her intensity state up until the orgasm
- Added triggerable orgasm facial expressions to Rogue
- Fixed Vincent's appearance not loading properly into the scene
- Fixed manual thrusting to avoid weird movements, almost fully implemented
- Other miscellaneous fixes and adjustments to the scene

Read the rest of this update entry...
 
Geraldo updated Rogue: Blistering Love with a new update entry:

Absolute bonkers of an update

Ladies and gentlemen, I improved this scene quite a bit, basically touched on every aspect of it. I wanted to focus on this scene now because its mechanics are a base for future scenes and also to my older scenes (which frankly need some rework) by transferring everything as subscenes. Some of the main stuff:

- Added UI SFX to every button and action in the scene.
- Enhanced Rogue's orgasm fluidity and added V's cum option.
- Added Possession Embody support for VR players, and improved the...

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Geraldo updated Rogue: Blistering Love with a new update entry:

Fixing my stupidity (impossible)

Small patch to correct a mistake I made in the previous version that caused the possession Embody to not activate properly (sorry, forgot to edit some triggers). There's still a small bug that if you activate possession and then leave, next time you activate Embody, but in passenger mode, your camera will be tilted and passenger will not activate the first time around (but will work on subsequent attempts like normal).
I've spent an hour trying to solve it, but couldn't find the problem...

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Geraldo updated Rogue: Blistering Love with a new update entry:

Fixes and improvements, Embody bug still an issue

List of main changes:

- Adjusted instances in which Rogue's voicelines are played (sometimes she just kept repeating stuff over and over). Now it's a bit more sparsed, varied, and plays on more appropriate timings.
- Tweaked the manual thrusting such that you can choose to thrust slower (previous standard) or faster by holding Shift together with the Q thrust hotkey.
- Small tweaks to all types of facial expressions and excitement rates on VAMMoan for a more natural, less robotic...

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Geraldo updated Rogue: Blistering Love with a new update entry:

Embody fiiiiiiiixed motherfuckersssssssssss

In the end, it turns out I that I couldn't actually fix having three embodies, two for passenger and one for possession, in the same person atom. It just works! simply doesn't fucking work, I tried everything. The solution was to tie an Empty atom to V's head, use that for both passenger modes, then leave just the possession embody in V's. The only downside is that now V doesn't follow Rogue's eyes when in automatic passenger (because the Empty atom doesn't have EyeTargetControl...

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Hi! So, I really liked your scene here. You did a great job! Love the missionary. :p

One thing I did notice, though, is that there is, sometimes, a small black thing sticking out of the upper eyelids on Rogue. It temporarily appears and then disappears every once a while during the animation.

I'm trying to investigate what that is. This is just a preliminary reporting.

I temporarily unchecked both eyelashes clothing items to see if it went away, but neither are the culprit, so that is ruled out. I also temporarily unchecked Rogue eye clothing items, but that did not remove this black thing, so I think that is ruled out, too.

Also, I noticed you have two collider atoms on Rogue's head, which make me wonder if any one of these are that black thing sticking out of the eyelids. It may also be the Empty_VincentLookTarget atom. All of those may be invisible, however.

It is possible that any one of the clothing items I added myself for Rogue is the culprit, but all of these are what I used on almost every look that I played with, and I can say that I have never seen anything like this before.

Still investigating at the moment. Will report if I find anything out. I am attaching the screenshot. You can see it on her left upper eyelids (to your right).

VaM_2026-01-15_2490.jpg
 
I hope you plan a new scene with Rogue, but this time with Johnny and inside the elevator before the final battle with Adam Smasher :p
 
Hi! So, I really liked your scene here. You did a great job! Love the missionary. :p

One thing I did notice, though, is that there is, sometimes, a small black thing sticking out of the upper eyelids on Rogue. It temporarily appears and then disappears every once a while during the animation.

I'm trying to investigate what that is. This is just a preliminary reporting.

I temporarily unchecked both eyelashes clothing items to see if it went away, but neither are the culprit, so that is ruled out. I also temporarily unchecked Rogue eye clothing items, but that did not remove this black thing, so I think that is ruled out, too.

Also, I noticed you have two collider atoms on Rogue's head, which make me wonder if any one of these are that black thing sticking out of the eyelids. It may also be the Empty_VincentLookTarget atom. All of those may be invisible, however.

It is possible that any one of the clothing items I added myself for Rogue is the culprit, but all of these are what I used on almost every look that I played with, and I can say that I have never seen anything like this before.

Still investigating at the moment. Will report if I find anything out. I am attaching the screenshot. You can see it on her left upper eyelids (to your right).

View attachment 558318
Hey man sorry for the delay, for some reason I didn't receive the notification.
Thanks for playing my scene!

I think three things can be happening:

First, this may be a visual glitch of changing the FOV, I've seen this happen before in other scenes too. The eyelashes begin floating sometimes. The only way I could fix it is by manually changing the FOV to the default 40. I don't really know what causes it and it seems to be really random, sometimes it happens, sometimes it doesn't. Also, try to disable some VFX in the Scene Plugins to see if the problem disappears, it really seems to be something related to the image overlay effects before being shown to the player.

Second, regarding the colliders. The hair colliders are there because Rogue's hair is a CUA and needs colliders not to clip too much into her body. These colliders are default from Regguise's model, so if you change the look and have a new hair, you can actually disable these from the scene because they're not needed anymore, see if it's fixed. Vincent's empty atom for eye control is there because the built-in eye target control wasn't working properly, I had to make a custom one, but it doesn't have any collision or anything, it's just there so Vincent has a fixed point to look at.

Third, it could be Rogue's cybernetic eyes clipping through the eye socket of the new model, at least from what you showed on the attached picture. You can try to reduce their size by going into each, then Adjustments tab, and reduce surface offset a little bit.

Hope any it solves your issues!
 
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I hope you plan a new scene with Rogue, but this time with Johnny and inside the elevator before the final battle with Adam Smasher :p
Bruh, you have no idea how pissed I am that there isn't a single model for Johnny in this hub yet. Like??
Fine, I'll do it myself.
 
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