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SexyFluids

Plugins + Scripts SexyFluids

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Alright, thanks for the input. I will fool around a bit with the sliders and settings. (y)
So far dampen at 90 % (a little slide of material still in there) and nouncing to zero does wonders.
 
Starting with V9, the liquid texture has indeed been significantly improved, but this has also created a problem: if the exposure is lowered, the liquid will turn black. However, some lighting effects require lower exposure to achieve the best results.
屏幕截图 2025-11-05 183242.png
 
Alright, thanks for the input. I will fool around a bit with the sliders and settings. (y)
So far dampen at 90 % (a little slide of material still in there) and nouncing to zero does wonders.
Thanks faaipdeoiad for the replies, somehow I was not getting any notifications about this thread and forgot to check.

Overall, v8 materials are not compatible with versions v9 or above. And vice versa. Unless you know how to fix the materials, do not load v8 presets in v9+, or v9+ presets in v8. For more details, please read the v9 change notes. It's a lot, I know: https://hub.virtamate.com/resources/sexyfluids.56485/updates#resource-update-82771

But in short, I'd recommend either loading the v9+ presets faaipdeoiad provided, or just the built-in presets that come with the plugin. And start from there. I'd not recommend using v8 at all, since that won't adapt to the scene's lighting.
 
Starting with V9, the liquid texture has indeed been significantly improved, but this has also created a problem: if the exposure is lowered, the liquid will turn black. However, some lighting effects require lower exposure to achieve the best results.
View attachment 539151
Hmm it should handle the exposure the same way as the VAM's internal shaders. But maybe there is something off and the fluids darken quicker, it looked fine to me when I tested it. But in general the materials might need some tweaking depending on the scene to look good. Check the Material tab and try increasing the diffuse brightness of the materials.
 
This is an extremely impressive plugin, very nice work.

I was just wondering, is it possible to make the cumstains appear even faster?

I set both "Maximal Time to Collect Cumstains Contact" and "Process Cumstains" to the minimum value, I also set Simulation speed and Gravity to 1.00, but I can still see the stream touch the character before the cumstains appear (there's a noticeable delay). Is there anything I can do with the settings to make the cumstains appear instantly, or at least reduce the delay even more?
Not much you can do about that now. It will always take a while to process since the cumstain generator needs at least several contact points first, then processes them on background thread to map them to the character's skin and generate the stains sticking exactly to the skin.

I'd like to improve it at some point and rewrite the whole thing to run the collisions and stain placement on the GPU, all in real-time. But it's kinda tough while also retaining correct collisions with Unity's mesh colliders ; which is pretty much what everyone is using for the environment models.
 
Hello Mr Foost, thank you for this Amazing plugin, i've been using Vam for a while now and this is by far one of the best looking and easy to use plugin out, so glad you made this for us so much THANKS!. I have one question tho, is there a way for the plugin to "trigger" a user action whenever a squirt occurs or just slightly before a squirt occurs? What i mean is if i wanted to play some liquid squirt sound or change a morph just as the squirt occurs or maybe slightly after, how would one go about doing that? The reason why i want to do that is some plugins that make use of your plugin generates squirt randomly and i want to time the squirt sound or change a morph based on exactly when the squirt occurs. Thanks again.
 
Hello Mr Foost, thank you for this Amazing plugin, i've been using Vam for a while now and this is by far one of the best looking and easy to use plugin out, so glad you made this for us so much THANKS!. I have one question tho, is there a way for the plugin to "trigger" a user action whenever a squirt occurs or just slightly before a squirt occurs? What i mean is if i wanted to play some liquid squirt sound or change a morph just as the squirt occurs or maybe slightly after, how would one go about doing that? The reason why i want to do that is some plugins that make use of your plugin generates squirt randomly and i want to time the squirt sound or change a morph based on exactly when the squirt occurs. Thanks again.
Triggers on fluid bursts are a common request and will be added soon(tm). But they will be on start of each burst, not slightly before, I am afraid that's not possible. Unless I add in an option to delay actual fluid emission for each burst.
 
Thanks faaipdeoiad for the replies, somehow I was not getting any notifications about this thread and forgot to check.

Overall, v8 materials are not compatible with versions v9 or above. And vice versa. Unless you know how to fix the materials, do not load v8 presets in v9+, or v9+ presets in v8. For more details, please read the v9 change notes. It's a lot, I know: https://hub.virtamate.com/resources/sexyfluids.56485/updates#resource-update-82771

But in short, I'd recommend either loading the v9+ presets faaipdeoiad provided, or just the built-in presets that come with the plugin. And start from there. I'd not recommend using v8 at all, since that won't adapt to the scene's lighting.

Hey thanks for the reply. Yeah I noticed that the presets that faaipdeoiad shared didn't really work in V8.

I tweaked around a lot for V8 and came out with this one here. I aim to get something like that from V9+ also.

And as a userfriendly gimmick, is it possible that you integrate a swirchable UI so you can have the essential buttons ingame?

Like cum / stop?

I know and I have JayJayone's UI assist. But configuring that thing with triggers gives me brain twists - can't do it.
 

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Hey thanks for the reply. Yeah I noticed that the presets that faaipdeoiad shared didn't really work in V8.

I tweaked around a lot for V8 and came out with this one here. I aim to get something like that from V9+ also.

And as a userfriendly gimmick, is it possible that you integrate a swirchable UI so you can have the essential buttons ingame?

Like cum / stop?

I know and I have JayJayone's UI assist. But configuring that thing with triggers gives me brain twists - can't do it.
I have no plans to add any UI other than the plugin's settings, that's outside of its scope. Especially since there can be any number of SexyFluids/DildoLanguage instance in the scene, each with several emitters - which ones should the buttons start then? Or should I adds 10s of buttons to VaM for every single one of them? That's really up to the scene creator to decide, and there are already many other plugins that can help with it.

I'd strongly recommend learning at least the basics of triggers, it's not that complicated. Then add any buttons you want to your scene with VaM's UIButton. Or if you want to have the button on the screen rather than in the scene, use something like https://hub.virtamate.com/resources/dockedui.57186/. And then trigger whichever fluids (or any other plugins) you want from them.

For example, if you have only one male with the plugin in the scene, the trigger for the penis emitter to start can be as simple as this:
1762686163161.png
 
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I have no plans to add any UI other than the plugin's settings, that's outside of its scope. Especially since there can be any number of SexyFluids/DildoLanguage instance in the scene, each with several emitters - which ones should the buttons start then? Or should I adds 10s of buttons to VaM for every single one of them? That's really up to the scene creator to decide, and there are already many other plugins that can help with it.

I'd strongly recommend learning at least the basics of triggers, it's not that complicated. Then add any buttons you want to your scene with VaM's UIButton. Or if you want to have the button on the screen rather than in the scene, use something like https://hub.virtamate.com/resources/dockedui.57186/. And then trigger whichever fluids (or any other plugins) you want from them.

For example, if you have only one male with the plugin in the scene, the trigger for the penis emitter to start can be as simple as this:
View attachment 540273

Alright, thanks for the trigger 101. I see your point. I did sometthing similar with the cumstation from Lance Phaser, although it worked I didn't grasp the whole happenings behind of it. This here seems to be simpler, I'll give it atry.
 
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