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SexyFluids

Plugins + Scripts SexyFluids

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Alright, thanks for the input. I will fool around a bit with the sliders and settings. (y)
So far dampen at 90 % (a little slide of material still in there) and nouncing to zero does wonders.
 
Starting with V9, the liquid texture has indeed been significantly improved, but this has also created a problem: if the exposure is lowered, the liquid will turn black. However, some lighting effects require lower exposure to achieve the best results.
屏幕截图 2025-11-05 183242.png
 
Alright, thanks for the input. I will fool around a bit with the sliders and settings. (y)
So far dampen at 90 % (a little slide of material still in there) and nouncing to zero does wonders.
Thanks faaipdeoiad for the replies, somehow I was not getting any notifications about this thread and forgot to check.

Overall, v8 materials are not compatible with versions v9 or above. And vice versa. Unless you know how to fix the materials, do not load v8 presets in v9+, or v9+ presets in v8. For more details, please read the v9 change notes. It's a lot, I know: https://hub.virtamate.com/resources/sexyfluids.56485/updates#resource-update-82771

But in short, I'd recommend either loading the v9+ presets faaipdeoiad provided, or just the built-in presets that come with the plugin. And start from there. I'd not recommend using v8 at all, since that won't adapt to the scene's lighting.
 
Starting with V9, the liquid texture has indeed been significantly improved, but this has also created a problem: if the exposure is lowered, the liquid will turn black. However, some lighting effects require lower exposure to achieve the best results.
View attachment 539151
Hmm it should handle the exposure the same way as the VAM's internal shaders. But maybe there is something off and the fluids darken quicker, it looked fine to me when I tested it. But in general the materials might need some tweaking depending on the scene to look good. Check the Material tab and try increasing the diffuse brightness of the materials.
 
This is an extremely impressive plugin, very nice work.

I was just wondering, is it possible to make the cumstains appear even faster?

I set both "Maximal Time to Collect Cumstains Contact" and "Process Cumstains" to the minimum value, I also set Simulation speed and Gravity to 1.00, but I can still see the stream touch the character before the cumstains appear (there's a noticeable delay). Is there anything I can do with the settings to make the cumstains appear instantly, or at least reduce the delay even more?
Not much you can do about that now. It will always take a while to process since the cumstain generator needs at least several contact points first, then processes them on background thread to map them to the character's skin and generate the stains sticking exactly to the skin.

I'd like to improve it at some point and rewrite the whole thing to run the collisions and stain placement on the GPU, all in real-time. But it's kinda tough while also retaining correct collisions with Unity's mesh colliders ; which is pretty much what everyone is using for the environment models.
 
Hello Mr Foost, thank you for this Amazing plugin, i've been using Vam for a while now and this is by far one of the best looking and easy to use plugin out, so glad you made this for us so much THANKS!. I have one question tho, is there a way for the plugin to "trigger" a user action whenever a squirt occurs or just slightly before a squirt occurs? What i mean is if i wanted to play some liquid squirt sound or change a morph just as the squirt occurs or maybe slightly after, how would one go about doing that? The reason why i want to do that is some plugins that make use of your plugin generates squirt randomly and i want to time the squirt sound or change a morph based on exactly when the squirt occurs. Thanks again.
 
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