• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Toon Shader

Plugins + Scripts Toon Shader

Download [<1 MB]

bqbq

Well-known member
Joined
Apr 29, 2024
Messages
179
Solutions
1
Reactions
601
bqbq submitted a new resource:

Toon Shader - Toon Shader, cartoon, anime,

How to Use
View attachment 532083
In the Person atom’s Plugins tab, load SkinShaderAutoApply.cslist.

View attachment 532084
For clothing, simply check only the outfits you want to apply and press the Apply to checked trigger button.

*(There are a few issues related to clothing.

Outfits that use alpha textures don’t become transparent.

Also, some clothing renders correctly while others don’t.

There are so many clothing assets that I’m not sure what’s...

Read more about this resource...
 
Hello, i would like to know if this is a issue on my end or is the shader not compatible with the vam light shadows, when i use a light that cast shadows it seems to apply to the debug t-pose model thing instead the character. Also it seems that the transparency problem apply to skin textures overlays as well, unfortunately making the shader incompatible with plugins like decalmaker.
 

Attachments

  • VaM 2025-10-17 16-26-41.png
    VaM 2025-10-17 16-26-41.png
    1.7 MB · Views: 0
bqbq updated Toon Shader with a new update entry:

fix

View attachment 534228


View attachment 534229

Shadow and decal issues are fixed.
I’ve also made updates to the clothing plugin.
your scenes now load exactly as they were saved.


View attachment 534230
For outfits that use an alpha texture, just check the toggle box.
Note that in this mode only the tint color option will be available; other options will be disabled.


View attachment 534233
The shader still doesn’t apply to certain...

Read the rest of this update entry...
 
bqbq updated Toon Shader with a new update entry:

fix

View attachment 534234
View attachment 534235
Shadow and decal issues are fixed.
I’ve also made updates to the clothing plugin.
your scenes now load exactly as they were saved.


View attachment 534237
For outfits that use an alpha texture, just check the toggle box.
Note that in this mode only the tint color option will be available; other options will be disabled.


View attachment 534238
The shader still doesn’t apply to certain outfits...

Read the rest of this update entry...
 
Wow, I had not realized just how many issues this resource solves over the old alternative. You're a god.

1760776170.png1760776319.png

The two shots here differentiate on the outline thickness mostly. As you mentioned in the outline resource page, intensifying the effect beyond what looks nice in-game/realtime will get it to show up prominently via SuperShot (although I just slightly overdid it still).

I hadn't realized there was some mess going around on the right stocking but whatever; it's proof of concept. I love these options and with some more time to mess around I'd love to see just how usable they are in a variety of lighting situations (a huge weakness of the HS offering, among others).
 
Last edited:
Hello, i would like to know if this is a issue on my end or is the shader not compatible with the vam light shadows, when i use a light that cast shadows it seems to apply to the debug t-pose model thing instead the character. Also it seems that the transparency problem apply to skin textures overlays as well, unfortunately making the shader incompatible with plugins like decalmaker.

I had this issue too in a different B. Jenet scene with different lighting; in the Jessica scene I had an issue where I had to disable a directional light as its shadows were creating a transparent effect on Jessica's body. I didn't see the t-pose shadow but that always spawns at the default atom position and stays there, so maybe I had the model substantially repositioned and it was out of sight.

This was also an issue in one or two of the early versions of Hunting-Succubus's AnimeCelEffect plugin, at least for me. I'm not sure what causes it either but with this resource you CAN make it go away by messing around with various render queue values; it's just that then the rest of the scene might not be displaying/interacting with lighting correctly.
 
bqbq updated Toon Shader with a new update entry:

fix

View attachment 534255

View attachment 534256

Shadow and decal issues are fixed.
I’ve also made updates to the clothing plugin.
your scenes now load exactly as they were saved.


View attachment 534257
For outfits that use an alpha texture, just check the toggle box.
Note that in this mode only the tint color option will be available; other options will be disabled.


View attachment 534259
The shader still doesn’t apply to certain...

Read the rest of this update entry...
 
I had this issue too in a different B. Jenet scene with different lighting; in the Jessica scene I had an issue where I had to disable a directional light as its shadows were creating a transparent effect on Jessica's body. I didn't see the t-pose shadow but that always spawns at the default atom position and stays there, so maybe I had the model substantially repositioned and it was out of sight.

This was also an issue in one or two of the early versions of Hunting-Succubus's AnimeCelEffect plugin, at least for me. I'm not sure what causes it either but with this resource you CAN make it go away by messing around with various render queue values; it's just that then the rest of the scene might not be displaying/interacting with lighting correctly.
I’ve resolved the shadow issue, and the clothing save issue is fixed as well. I’m now waiting for the resource to be approved.
and I’ve also posted the CUA toon shader.
 
Last edited:
Hello, i would like to know if this is a issue on my end or is the shader not compatible with the vam light shadows, when i use a light that cast shadows it seems to apply to the debug t-pose model thing instead the character. Also it seems that the transparency problem apply to skin textures overlays as well, unfortunately making the shader incompatible with plugins like decalmaker.
solve
 
great job man, i just checked using some light setups and the character is receiving shadows properly, the menacing t-pose shadow is no longer. We are this close to the perfect anime shader, there's just one issue with the outline plugin that id like to report(sorry if it was supposed to post in the other page).
It seems that whenever there's a body party in front of another it creates a transparency in the outline making it invisible.

I did some other tests and it seems that the atom skin color have a direct correlation to how the outline will behave regardless of what outline color you choose. If the character have white/fair skin and the background is dark, the outline will be more visible and if the background is less dark it will be less visible/transparent(which is the inverse of what should happen with a dark outline).
Alternatively if your character have a dark skin and the background is white the outline will behave like it should and be visible, and almost invisible in a dark background. But no matter what skin or outline color you choose it will never appear if it's in front of the character itself. I dunno if this info helps or not, just disregard if it's stuff you already knew.
 

Attachments

  • VaM 10_18_2025 11_34_38 PM.png
    VaM 10_18_2025 11_34_38 PM.png
    1.9 MB · Views: 0
  • VaM 10_18_2025 11_35_48 PM.png
    VaM 10_18_2025 11_35_48 PM.png
    757.7 KB · Views: 0
  • VaM 10_18_2025 11_46_28 PM.png
    VaM 10_18_2025 11_46_28 PM.png
    1.7 MB · Views: 0
Last edited:
great job man, i just checked using some light setups and the character is receiving shadows properly, the menacing t-pose shadow is no longer. We are this close to the perfect anime shader, there's just one issue with the outline plugin that id like to report(sorry if it was supposed to post in the other page).
It seems that whenever there's a body party in front of another it creates a transparency in the outline making it invisible.

I did some other tests and it seems that the atom skin color have a direct correlation to how the outline will behave regardless of what outline color you choose. If the character have white/fair skin and the background is dark, the outline will be more visible and if the background is less dark it will be less visible/transparent(which is the inverse of what should happen with a dark outline).
Alternatively if your character have a dark skin and the background is white the outline will behave like it should and be visible, and almost invisible in a dark background. But no matter what skin or outline color you choose it will never appear if it's in front of the character itself. I dunno if this info helps or not, just disregard if it's stuff you already knew.
Right now, the most challenging task is improving the outline plugin.
The way the outline works is that when the asset bundle loads, a large cube appears.
I made the shader so that any object inside the cube gets outlined.
Since the cube is huge, the characters, assets, and even the camera view all exist inside it.

The outline appears based on distance, and thickness or spread can be adjusted with sliders.
But making it more precisely controllable—that’s honestly beyond me. As I’ve said many times, I don’t actually know how to code.

Just a few months ago, I thought of a desktop as nothing more than a game console, and I’m still not much different, haha.
I just reference plugins from the Hub, come up with slightly different concepts, and work with ChatGPT to test whether the ideas or improvements are feasible.
So, if I ever improve the outline plugin, I’d probably have to rebuild it from scratch—rewrite both the shader and the script, and rethink the entire system.

And right now, I need to focus on scene production.
I’ve spent too much time on plugin development.
My supporters are not here for plugins—they want scenes.
 
Back
Top Bottom