I'm getting this error now with the .7 version of the plugin
At first i thought it was wierd clollision issues but i'm getting this on new empty scenes!
!> Error occured calling ComposedAtom:Update on atom Critical Dildo Anim 5-1:
System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.CapsuleCollider:get_height ()
at Boris47.Extensions.GetPoints (UnityEngine.CapsuleCollider ThisCapsuleCollider, UnityEngine.Vector3& OutPoint1, UnityEngine.Vector3& OutPoint2, Boolean bExtremePoints, Boolean bInLocalSpace) [0x00000] in <filename unknown>:0
at Boris47.Extensions.GetExtremePoint (UnityEngine.CapsuleCollider ThisCapsuleCollider, Boolean bDownLeftBack) [0x00000] in <filename unknown>:0
at Boris47.PenetratorItem_Dildo.<GetPenetratorBaseWorldSpace>m__4 () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Func`1<UnityEngine.Vector3>:invoke_Vector3__this__ ()
at Boris47.SharedUtilities+CachedValue`1[UnityEngine.Vector3].Get () [0x00000] in <filename unknown>:0
at Boris47.SharedUtilities.GetFrameVector (System.String InKey, System.Func`1 InGetter) [0x00000] in <filename unknown>:0
at Boris47.PenetratorItem_Dildo.GetPenetratorBaseWorldSpace () [0x00000] in <filename unknown>:0
at Boris47.PenetratorItem_Dildo.get_PenetratorBaseWorldSpace () [0x00000] in <filename unknown>:0
at Boris47.PenetratorItem_Dildo.UpdatePenetratorData_Update () [0x00000] in <filename unknown>:0
at Boris47.PenetratorItem_Dildo.UpdateInternal (Single InDeltaTime) [0x00000] in <filename unknown>:0
at Boris47.ComposedAtomItemBase.Update (Single InDeltaTime, Boolean InShowItemsParts, Boolean InShowItemsCurve) [0x00000] in <filename unknown>:0
at Boris47.ComposedAtom.Update (Single InDeltaTime) [0x00000] in <filename unknown>:0
at Boris47.DeeperPlugin.ComposedAtomsUpdate (Single InDeltaTime) [0x00000] in <filename unknown>:0
These are my session plugins and user settings
i have lots of session plugins but most of them aren't enabled. I only selectively turn on some when needed.
currently i'm limiting my framerate to 20fps, when editing so that i don't waste as much power.
Now on an empty scene, it goes on an endless loop when i try to activate the plugin