Superset

Dotty

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Dotty submitted a new resource:

Superset - Student spends a hot and heavy session with his personal trainer!


Ever dreamed of having a private workout session with your own seductive personal trainer? Well, now you can live out those dreams in Superset! Enjoy a collection of exercise themed animations with time based mini-games you can win (or lose) to unlock special rewards and reprimands! With each successful set, look over to your trainer for praise and she'll be more than happy to give you some extra motivation...

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Dotty updated Superset with a new update entry:

V2.0 - Quality Update and New Animation

There were a few persisting issues with lost cloth items/clothes loading at incorrect alpha levels, so I decided to remove all geometry commands and have the necessary items loaded in from the start. I also took the opportunity to add a new animation which becomes available when you unlock the Climber Gallery button. This new animation does not have a climax animation, but you can still freely select between two levels of intensity as is the case with all other gallery options. Hope you...

Read the rest of this update entry...
 
Another very enjoyable scene. Thank you for sharing 🙇‍♂️

I did have some problems with the UI mainly, if you're looking for feedback:
  • There was no feedback with the UI to know if had hit "flex" or "fail".
    It lead me to fail several times and I just assumed it was how it was meant for the scene to go. Later did I realise that there were green buttons besides the red ones on the panel as I could see in the Timeline animations there was a lot more than what I was reaching
  • After being on the red for the first position, the blue button for the second position did not show up.
    I turned it on manually, not sure if it was a fluke or a missing trigger
  • I knew from the Timeline animations there are climax animations, but I could never reach them.
    Time based, missing button, what is the trick?
  • The music becomes very repetitive after a while.
    A volume slider could help or a "no music" in the sequence button
Overall is another great scene of yours and fun to play. Cheers
 
Dude,really? You could change at least something besides hair
Hey man, I do apologize. I just realized it only referenced the original work from IAmAFox. I'll add a manual credit for your customization right now.
 
Another very enjoyable scene. Thank you for sharing 🙇‍♂️

I did have some problems with the UI mainly, if you're looking for feedback:
  • There was no feedback with the UI to know if had hit "flex" or "fail".
    It lead me to fail several times and I just assumed it was how it was meant for the scene to go. Later did I realise that there were green buttons besides the red ones on the panel as I could see in the Timeline animations there was a lot more than what I was reaching
  • After being on the red for the first position, the blue button for the second position did not show up.
    I turned it on manually, not sure if it was a fluke or a missing trigger
  • I knew from the Timeline animations there are climax animations, but I could never reach them.
    Time based, missing button, what is the trick?
  • The music becomes very repetitive after a while.
    A volume slider could help or a "no music" in the sequence button
Overall is another great scene of yours and fun to play. Cheers
I could definitely add some audio feedback to give the user a better idea on what's being clicked. The reason I don't have the next position reveal after failing the mini game is that you need to pass in order to proceed. The fail animations are just an added bit of fun if you want before trying again. In order to reach the climax animations, you need to cycle through the Superset animation 4 times. Each Superset increases the gens moisture and moan intensity in order to track how close you are. I'll definitely add a volume slider for the music as well. My biggest issue is that I hate writing instructions lol.
Thanks so much for all the feedback, always appreciate your input!
 
I could definitely add some audio feedback to give the user a better idea on what's being clicked. The reason I don't have the next position reveal after failing the mini game is that you need to pass in order to proceed. The fail animations are just an added bit of fun if you want before trying again. In order to reach the climax animations, you need to cycle through the Superset animation 4 times. Each Superset increases the gens moisture and moan intensity in order to track how close you are. I'll definitely add a volume slider for the music as well. My biggest issue is that I hate writing instructions lol.
Thanks so much for all the feedback, always appreciate your input!
Ok, that makes sense. Does need some form of feedback for the user to know what is supposed to happen, likewise for the climax. Visual feedback may be best, sound can be smoothered by the music or not noticed in the "heat of the action" ;)
 
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