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    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Recent content by zqwvc1419

  1. zqwvc1419

    Is VAM2 using the Genesis 9 model?

    genesis 8 can be converted to genesis 9. genesis 9 can also be converted to genesis 8, but some additional steps are required.
  2. zqwvc1419

    Question Can you tell me what scene animation is? How to add scene animation to an object?

    :oops:~Can you tell me what scene animation is? How to add scene animation to an object?
  3. zqwvc1419

    Is VAM2 using the Genesis 9 model?

    🥹~The mesh of the eyes of the genesis 8 character model is too complex...
  4. zqwvc1419

    Is VAM2 using the Genesis 9 model?

    😳~The eyeball section of genesis 8 is overly complex and unnecessarily complicated. 😳~Is that ok?dude.
  5. zqwvc1419

    Is VAM2 using the Genesis 9 model?

    😳~Then dude, can you make a feature that can separate the main body of the character (torso + face + limbs), the genitals, the eyes and eyelashes? What about the three types of deformation sliders: genital deformation slider, main body deformation slider, eyeball and eyelash deformation slider?
  6. zqwvc1419

    Is VAM2 using the Genesis 9 model?

    😳~Yes, OK. 😳~If the g9 model is to display the nipple part, the number of faces will be very high. It will put a heavy burden on the computer. So, is it the g8 or g8.1 model?
  7. zqwvc1419

    Is VAM2 using the Genesis 9 model?

    😳~ Is VAM2 using the Genesis 9 model?
  8. zqwvc1419

    Have you noticed any problems with the topology grid of genesis2?

    I found that the topology mesh of daz's Genesis2 model is actually problematic. In some parts, the topology mesh structure of the chest is complicated and unnecessary. And this part of the mesh is very easy to appear "normal facing inward" and "reverse" in detail editing. But whose character...
  9. zqwvc1419

    Question Changing model face based on image

    converting / implementing a custom model from G8 to G2. 🥹~NO! It's impossible to fool around like this for the rest of your life. Had had to come up with a way to model the character truly without relying on any deformation sliders or other people's work.
  10. zqwvc1419

    Question Changing model face based on image

    face gen... useless...
  11. zqwvc1419

    Question Changing model face based on image

    In addition to the character's face, there is also the character's body. The character's body is also difficult to model...
  12. zqwvc1419

    Question Changing model face based on image

    Ah, finally someone has encountered the same problem as me. But don't worry, you can play my character. Before the problem is solved.
  13. zqwvc1419

    Question This is a question about Unity asset collider.

    😳~Oh, I roughly understand what you are talking about. You are talking about a building that can move, right? For example, a house that can open windows and doors. Right? When the door is opened, the door's collision body should also move, right?
  14. zqwvc1419

    Question This is a question about Unity asset collider.

    😳~Open the fbx in Blender. Export the object with the pose baked and no rig. The mesh collider is always the native mesh without skin renderer... if you don't bake the mesh position/pose, you will get that behavior. 🤯~I can't understand this passage...
  15. zqwvc1419

    Question How to create charactors?

    If no one can provide some solutions, I can only edit and modify the model based on others. But I don't want to do that. I want to solve it with modeling software.
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