• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by yasparukko

  1. Y

    Solved move two or more atom together

    You could parent one, and then use Keybindings plugin by Acid Bubbles to clone it :unsure:
  2. Y

    VaM 1.x keybind a trigger?

    You could use UIButtonKeyboardShortcut plugin, add it to a UIbutton, default key is [space] but it can be changed, very convenient
  3. Y

    Question Kinect2 Mocap to VAM via Blender failing

    Thank you very much! I will have to postpone buying kinect for now then :confused:
  4. Y

    Question Kinect2 Mocap to VAM via Blender failing

    I am thinking of getting kinect2 myself, have you tried to use kinect2vam plugin? I am really curious how well it works :unsure: https://hub.virtamate.com/resources/kinect2vam-full-body-tracking-on-the-cheap.10672/
  5. Y

    Plugins + Scripts Puppeteer (Advanced Bone Control)

    Thank you, great plugin! Is it possible to get that rope cua, because it does not work like that with tentacle cua I have :cry:
  6. Y

    Plugins + Scripts Triggers: Inputs and Collisions

    Love this plugin, thank you so much! (y) What is the difference between Grab and RemoteGrab binds in VR? Is there a specific way to press it, because for me it triggers both on key press? :unsure:
  7. Y

    Timeline offset controller mode

    Looks good (y) , to make it smoother you could copy the last frame and make it the first frame of your next animation and then delete some frames after it :unsure:
  8. Y

    Timeline offset controller mode

    No, sorry, I was just suggesting an alternative way to do walking, thats all You could import looping walk animation, extend its length, and animate control node to move the character https://hub.virtamate.com/resources/timeline-animation-walk-cycle.44666/
  9. Y

    Timeline offset controller mode

    Do you have a looping walk in place timeline animation? There are some on the HUB I think. Probably the easiest would be to add control node to a looping in-place walking animation, change the animation length to what you need using Loop length mode (edit tab), and then simply animate control...
  10. Y

    Logic "if A then B"

    Try VUML, its awesome, it might be what your looking for, it can do a lot combined with ActionGrouper :unsure: https://hub.virtamate.com/resources/vuml.80/
  11. Y

    Struggling with animation

    Walking animations, or any transitional animations from pose1 to pose2 are hard to do and pointless most of the time, people just want to skip them and go to juicy sexy animations most of the time, so its best to use save pose feature of timeline, so your character will move instantly from...
  12. Y

    Question Changing model face based on image

    Have you tried Facegen? Its very easy to use :unsure:
  13. Y

    Solved Using Synergy and make girls hip movement to circling

    You could just record hip motion in Timeline. Record it for like 10 - 20 seconds, finish where you started, and loop the animation :unsure:
  14. Y

    Vagina fluttering, Penis slipping out or away

    Yes, you need to go to physics of penisBaseControl, penisMidControl, penisTipControl and increase "Joint Drive Spring" for each of them to make it stiff :unsure:
  15. Y

    Vagina fluttering, Penis slipping out or away

    I guess the penis is just too big :confused:
Back
Top Bottom