Search results for query: *

  1. Y

    Plugins + Scripts MorphSculptor

    Great update, but is it possible allow use "Smooth" brush on original geometry as well, to be able to smooth out original geometry would be great! :unsure:
  2. Y

    Plugins + Scripts MultiCurveMapper

    Thank you! (y)
  3. Y

    Plugins + Scripts MultiCurveMapper

    Right now it creates one frame per second (red dot ;)), is it possible to have more red dots per second, 2 or 3 for example? :unsure:
  4. Y

    Plugins + Scripts MultiCurveMapper

    Really nice, but is it possible to add more frames per second? :unsure:
  5. Y

    Plugins + Scripts LogicBricks-SequenceChoice-BothWays

    Thank you very much, thats a great idea, but I can't seem to find this new trigger, I have got ver 4 Sorry, found it, its working great, thank you! (y)
  6. Y

    Plugins + Scripts MorphSculptor

    Great plugin, thank you, but does it work for genital morphs as well?
  7. Y

    Plugins + Scripts CUA Puppeteer

    Really great plugin, thank you very much! Is there a way to play previously created custom animations from json files on trigger and on scene restart? :unsure:
  8. Y

    Plugins + Scripts Pick What You Point At!

    This is great, extremely useful, thank you very much! But is it possible to make it work with mouse drag as well? If you mouse drag your target without selecting it first it uses original VAM selection. :unsure:
  9. Y

    VaM 1.x How to combine 2-3 animations into one animation?

    Sure, go to Add animation screen and use Merge with next animation (y) https://github.com/acidbubbles/vam-timeline/wiki/Add-animation-screen
  10. Y

    VaM 1.x How to combine 2-3 animations into one animation?

    Timeline has "Merge with previous animation" (or something like this) option, as long as the animations are on the same segment
  11. Y

    VaM 1.x Is there a way to mass edit a controller's xyz position value throughout all keyframes by a certain percentage? (Further explanation in the post)

    But bulk > Offset controllers does exactly that, it works very well for me :unsure: Bulk pivot is kind of unpredictable, its best to avoid it, but bulk offset works very well (y)
  12. Y

    Solved move two or more atom together

    You could parent one, and then use Keybindings plugin by Acid Bubbles to clone it :unsure:
  13. Y

    VaM 1.x keybind a trigger?

    You could use UIButtonKeyboardShortcut plugin, add it to a UIbutton, default key is [space] but it can be changed, very convenient
  14. Y

    Question Kinect2 Mocap to VAM via Blender failing

    Thank you very much! I will have to postpone buying kinect for now then :confused:
  15. Y

    Question Kinect2 Mocap to VAM via Blender failing

    I am thinking of getting kinect2 myself, have you tried to use kinect2vam plugin? I am really curious how well it works :unsure: https://hub.virtamate.com/resources/kinect2vam-full-body-tracking-on-the-cheap.10672/
  16. Y

    Plugins + Scripts Puppeteer (Advanced Bone Control)

    Thank you, great plugin! Is it possible to get that rope cua, because it does not work like that with tentacle cua I have :cry:
  17. Y

    Plugins + Scripts Triggers: Inputs and Collisions

    Love this plugin, thank you so much! (y) What is the difference between Grab and RemoteGrab binds in VR? Is there a specific way to press it, because for me it triggers both on key press? :unsure:
  18. Y

    Timeline offset controller mode

    Looks good (y) , to make it smoother you could copy the last frame and make it the first frame of your next animation and then delete some frames after it :unsure:
  19. Y

    Timeline offset controller mode

    No, sorry, I was just suggesting an alternative way to do walking, thats all You could import looping walk animation, extend its length, and animate control node to move the character https://hub.virtamate.com/resources/timeline-animation-walk-cycle.44666/
  20. Y

    Timeline offset controller mode

    Do you have a looping walk in place timeline animation? There are some on the HUB I think. Probably the easiest would be to add control node to a looping in-place walking animation, change the animation length to what you need using Loop length mode (edit tab), and then simply animate control...
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