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Recent content by vvs123

  1. vvs123

    Clothing Stallerbalde Eve suit

    I used the modified version by qdaro, but he didn't release it. So I try to packaging in var. If i edit in the way you suggested, it will be loaded as a dependency
  2. vvs123

    Clothing Stallerbalde Eve suit

    vvs123 updated Stallerbalde Eve suit with a new update entry: Remove the CUAClothing from package Read the rest of this update entry...
  3. vvs123

    Clothing Stallerbalde Eve suit - Remove the CUAClothing from package

    It seems that the ClothingPluginManager cannot accurately recognize the CUAClothing from the package, especially when you use it in a scenes from other vars. Therefore, you need to prepare the qdaro's version of CUAClothing on your own if you need, the CUAClothing that was previously in the...
  4. vvs123

    Clothing Stallerbalde Eve suit

    The creator of this hairstyle is from MonsterShinkai, but the hairstyle itself was not designed for Eve. I just used a similar one.
  5. vvs123

    Clothing Stallerbalde Eve suit

    It runs well on my computer, but I tried to reproduce your issue, I have so far only found that it occurs in the following scenario: attempting to load a CUA clothing version suit in a scene that comes with the VAM clothing version package. In other words, you are loading a plugin from one...
  6. vvs123

    Clothing Stallerbalde Eve suit

    vvs123 updated Stallerbalde Eve suit with a new update entry: Fix textures path Read the rest of this update entry...
  7. vvs123

    Clothing Stallerbalde Eve suit - Fix textures path

    For some reason, there is an error in the texture path, and that is the path to my original file.
  8. Stallerbalde Eve suit

    Clothing Stallerbalde Eve suit 2025-11-20-2
    Hub-Hosted VAR CC BY-NC

    Because the hard-surface model, it has two versions: one exists as a VAM clothes, and the other exists as a CUA. You can choose one to download by yourself. Thanks to Stopper's clothing plugin, it has taken the clothing sim to the next level. Due to the characteristics of the plugin, when you...
  9. vvs123

    Clothing Stallerbalde Eve suit

    vvs123 submitted a new resource: Stallerbalde Eve suit - Stallerbalde Eve suit Read more about this resource...
  10. vvs123

    Plugins + Scripts [Experimental] Cloth Sim Proxy

    I have an idea, maybe you need to make some modifications to the proxy model. Create faces inside the proxy model to inform VAM it need "springs" . For example, if you need to prevent two very close pieces of cloth from penetrating each other, you can create a face between these two proxies...
  11. vvs123

    Question Problem with clothing import from DAZ

    I have the same problem, but I found the cause. It should be that Blender failed to export correctly or DAZ did not set the materials properly. You just need to uncheck the material option when exporting from Blender. Edit: Okay, that must be my mistake. I forgot to rename the material names to...
  12. vvs123

    Question I'm looking for clothing modeling experts to help resolve some issues I'm encountering in the process of porting HS2 clothing to VAM!

    The clothing you selected is too complex for VAM. Regarding the issue where all components separate after the simulation is activated, you need to connect them in Blender by merging vertices—this is the same as with any clothing simulation software. Secondly, the sim map is not only used to...
  13. vvs123

    VaM 1.x Improving face textures quality without professional help

    Using Skin Micro Detail plug-In to improve normal map quality. But diffuse textures havn't a solution,you can blend or repaint it, may be a Stable Diffusion model that can fix it, I don't know. In fact, using Photoshop to blend them is the easiest way, you just need to know how to painting...
  14. vvs123

    Plugins + Scripts Angle Driven Triggering System

    Hello, I still don't know how to use it. I want the nodding action on timeline to be triggered when the leg bend 90 degrees, so my center node should be the knee, right? Node1 and Node2 are thigh and foot, and the timeline is triggered as the 'start action', right? But even the min and max angle...
  15. VaM 2025-04-12 17-48-59.png

    VaM 2025-04-12 17-48-59.png

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