First, I have no programming knowledge at all. I just chanced upon a video introducing the motion transfer workflow of SCAIL Dancer, which mentioned that the motions from 2D videos could be exported in JSON format. While this isn’t actually feasible, I still want to bring it up since the method...
This is actually caused by the insufficient number of model vertices and VAM's own subdivision. If you want a better result, you need to check whether this area is stretched. This seems to be the boundary between the breasts and the main body, so you should minimize the area they occupy.
If you don’t want physical effects, you can save it as a new project, or disable the simulation of Poxy, delete the files with the ".simproxywrap" in the outfit folder, or remove the ClothManager plugin. There are many, that depends on your purpose.
I used the modified version by qdaro, but he didn't release it. So I try to packaging in var. If i edit in the way you suggested, it will be loaded as a dependency
It seems that the ClothingPluginManager cannot accurately recognize the CUAClothing from the package, especially when you use it in a scenes from other vars. Therefore, you need to prepare the qdaro's version of CUAClothing on your own if you need, the CUAClothing that was previously in the...
It runs well on my computer, but I tried to reproduce your issue, I have so far only found that it occurs in the following scenario: attempting to load a CUA clothing version suit in a scene that comes with the VAM clothing version package. In other words, you are loading a plugin from one...
Because the hard-surface model, it has two versions: one exists as a VAM clothes, and the other exists as a CUA. You can choose one to download by yourself.
Thanks to Stopper's clothing plugin, it has taken the clothing sim to the next level. Due to the characteristics of the plugin, when you...
I have an idea, maybe you need to make some modifications to the proxy model. Create faces inside the proxy model to inform VAM it need "springs" . For example, if you need to prevent two very close pieces of cloth from penetrating each other, you can create a face between these two proxies...
I have the same problem, but I found the cause. It should be that Blender failed to export correctly or DAZ did not set the materials properly. You just need to uncheck the material option when exporting from Blender.
Edit:
Okay, that must be my mistake. I forgot to rename the material names to...
The clothing you selected is too complex for VAM. Regarding the issue where all components separate after the simulation is activated, you need to connect them in Blender by merging vertices—this is the same as with any clothing simulation software. Secondly, the sim map is not only used to...