• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by vamBear

  1. vamBear

    Plugins + Scripts Shot Generator

    vamBear updated Shot Generator with a new update entry: Version 3.1 Read the rest of this update entry...
  2. vamBear

    Plugins + Scripts Shot Generator - Version 3.1

    Fixed color banding (stepping) in blurred backgrounds — now renders to HDR (ARGBHalf) for 16-bit precision during post-processing Fixed JPG aura/banding artifacts — EncodeToJPG quality increased from default 75 to 100
  3. Bryce Callahan (altFuta Male)

    Looks Bryce Callahan (altFuta Male) 1
    Hub-Hosted VAR CC BY

    Bryce Callahan (altFuta Male) Bryce is leanly muscled—medium build but with defined arms from wrenching on cars and throwing punches—and carries himself with a subtly provocative energy. His hips move with a fluid grace that hints at hours spent enjoying rough anal sex, and the full body...
  4. vamBear

    Plugins + Scripts PBR Material Translator

    Hey! Right now the clothing in VaM is using a PBR setup. That PBR setup uses the specular workflow. Are you asking if it's possible to convert the VaM clothing into a PBR roughness workflow?
  5. vamBear

    Plugins + Scripts PBR Material Translator

    The bottle goes missing due to a few things; The plug in looks at the CUA and converts everything over that you've selected by defualt it's ALL Then it treats everything as a MASTER controller. So adjusting the master applies the same look to everything that has just been converted. BUT if...
  6. vamBear

    Plugins + Scripts PBR Material Translator

    Yeah, it really does depend on how many materials you have and the resolution of each texture. It's a massive band-aid approach that respects what has been released and not asking the creators to re-do environments. To make it more efficient I think I need to release a tool for unity to do all...
  7. vamBear

    Plugins + Scripts PBR Material Translator

    From my understanding this shouldn't effect much at all. What I mean by that is - If you load the original scene and it runs well, then this conversion will take a moment to convert each texture over (which will cause a slight spike in GPU/CPU) and then copy the textures into shaders that VaM...
  8. PBR Material Translator

    Plugins + Scripts PBR Material Translator 1
    Hub-Hosted VAR CC BY

    PBR Material Translator Converting Roughness Workflows into TRUE Specular Workflows for Virt-a-Mate. Substance Painter Unity 2018 - Standard (Roughness Setup) VaM Vamifier PBR Material Translator I write about environment maps later on and how important they are. For these examples...
  9. vamBear

    Plugins + Scripts PBR Material Translator

    vamBear submitted a new resource: PBR Material Translator - Converting Roughness Workflows into TRUE Specular Workflows for Virt-a-Mate Read more about this resource...
  10. vamBear

    Lighting + HDRI 15 Studio HDRIs - Pack 1

    Hey, this uses unity's skybox setup which doesn't allow traditional scaling. The scale "feel" is done using the FOV slider. Vam is set to 40 by default but if you play around with this (Larger numbers) it'll make the skybox smaller.
  11. Hair Control Plus

    Plugins + Scripts Hair Control Plus 1
    Hub-Hosted VAR CC BY

    Hair Control Plus Allows you to control all hair items on a character simultaneously while providing independent "Groups" for specific overrides. Using a touch only system, you can save just color, scalp, strands, look or physics to load on any other hair. Core Concepts 1. Hierarchical...
  12. vamBear

    Plugins + Scripts Shot Generator

    Hey, Yo! Thanks for that, I do have a fix incoming - just have to test some edge cased - Then I'll have a look at the banding - I know there is a method out there in macGrubers code that should fix that.
  13. vamBear

    Hairstyles vamBear's Male Scalps

    vamBear submitted a new resource: vamBears Male Scalps - Face and Body hair scalps Read more about this resource...
  14. vamBear's Male Scalps

    Hairstyles vamBear's Male Scalps 1
    Hub-Hosted VAR CC BY

    vamBear's Male Scalps Various face and body hair scalps for males. Thanks to @scoopedvam for the request.
  15. vamBear

    Plugins + Scripts Adaptive Texture Details

    vamBear submitted a new resource: Adaptive Texture Details - Dynamically adjust the visual detail of a character's skin based on how close or far the camera is. Read more about this resource...
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