That sucks.
The best thing to do is to follow this : https://hub.virtamate.com/resources/clothing-plugins.37636/
Someone else has created an automated way of doing this but it requires you do some small amount of editing to the scripts once it's created the .var.
Good luck!
Fixed color banding (stepping) in blurred backgrounds — now renders to HDR (ARGBHalf) for 16-bit precision during post-processing
Fixed JPG aura/banding artifacts — EncodeToJPG quality increased from default 75 to 100
Bryce Callahan (altFuta Male)
Bryce is leanly muscled—medium build but with defined arms from wrenching on cars and throwing punches—and carries himself with a subtly provocative energy. His hips move with a fluid grace that hints at hours spent enjoying rough anal sex, and the full body...
Hey!
Right now the clothing in VaM is using a PBR setup. That PBR setup uses the specular workflow.
Are you asking if it's possible to convert the VaM clothing into a PBR roughness workflow?
The bottle goes missing due to a few things;
The plug in looks at the CUA and converts everything over that you've selected by defualt it's ALL
Then it treats everything as a MASTER controller. So adjusting the master applies the same look to everything that has just been converted.
BUT if...
Yeah, it really does depend on how many materials you have and the resolution of each texture. It's a massive band-aid approach that respects what has been released and not asking the creators to re-do environments. To make it more efficient I think I need to release a tool for unity to do all...
From my understanding this shouldn't effect much at all. What I mean by that is - If you load the original scene and it runs well, then this conversion will take a moment to convert each texture over (which will cause a slight spike in GPU/CPU) and then copy the textures into shaders that VaM...
PBR Material Translator
Converting Roughness Workflows into TRUE Specular Workflows for Virt-a-Mate.
Substance Painter
Unity 2018 - Standard (Roughness Setup)
VaM
Vamifier
PBR Material Translator
I write about environment maps later on and how important they are. For these examples...
vamBear submitted a new resource:
PBR Material Translator - Converting Roughness Workflows into TRUE Specular Workflows for Virt-a-Mate
Read more about this resource...
Hey, this uses unity's skybox setup which doesn't allow traditional scaling. The scale "feel" is done using the FOV slider. Vam is set to 40 by default but if you play around with this (Larger numbers) it'll make the skybox smaller.
Hair Control Plus
Allows you to control all hair items on a character simultaneously while providing independent "Groups" for specific overrides. Using a touch only system, you can save just color, scalp, strands, look or physics to load on any other hair.
Core Concepts
1. Hierarchical...
Hey,
Yo!
Thanks for that, I do have a fix incoming - just have to test some edge cased - Then I'll have a look at the banding - I know there is a method out there in macGrubers code that should fix that.