No problem at all and yeah the characters I've made take a bit to load and store in memory. I'm chasing as much realism as I can, but if enough people are interested I can optimize them more too.
It's always so shocking when that happens .. XD
This is a FutaMale look, so it actually needs the following for it work correctly.
Futa Male Atom Setup
The futa male atom geometry around the anus is complex but the pubic hair area isn't great. I use futa males for bottom and versatile setups...
Fixes
Bone attachments no longer clip-then-settle. On tightly fitted CUA hair/clothing attached to a Bone, moving or posing the person could make the asset surge into the body and then spring back into place. The bone attachment now syncs exactly like Skynet's ALT version — deliberately one...
Fixes (requested by @Betestav)
Sliders now show 3 decimals. The position sliders used to display only two decimals (X.XX) and sometimes swallowed values you typed. They now show and keep three (X.XXX) — what you type is what you get.
Scaling keeps your attachment in place. Resizing the person...
This should all be fixed in the new version. It works a little differently but it also fixes the grain issues by never touching the MAIN camera and creating it's own.
Automated screenshot & 360° orbit capture tool for VaM.
Frame shots with a full-screen live preview (rule-of-thirds + center-cut guides), nudge framing with the keyboard, or click AUTO-FRAME to have the camera distance solved for you. Then fire single shots or a full 360° orbit — optionally at...
That sucks.
The best thing to do is to follow this : https://hub.virtamate.com/resources/clothing-plugins.37636/
Someone else has created an automated way of doing this but it requires you do some small amount of editing to the scripts once it's created the .var.
Good luck!
Fixed color banding (stepping) in blurred backgrounds — now renders to HDR (ARGBHalf) for 16-bit precision during post-processing
Fixed JPG aura/banding artifacts — EncodeToJPG quality increased from default 75 to 100