Recent content by UncleBurrito

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    Vam RTX/Vam Remix/Vam with path tracing

    Improved character materials Light strength settings now scale accurately to what's set in VAM Implemented support for light distance scale values to match vam. It's unrealistic but it matches vam and prevents scenes from breaking Better performance Improved tessellation for body AND clothing...
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    Vam RTX/Vam Remix/Vam with path tracing

    Yeah, whatever snakeyou said. Anyways. Full scenes/CUAs are supported now. If a CUA uses custom unity shaders, it won't work. Tough luck.
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    Vam RTX/Vam Remix/Vam with path tracing

    Light support is complete now.
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    Vam RTX/Vam Remix/Vam with path tracing

    As I said. Yes, it can. Accurate shadow casting and whatnot.
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    Vam RTX/Vam Remix/Vam with path tracing

    Shadows aren't really that hard. Accurate shadow casting is basically just built-in with a modern path tracer like this. I haven't talked about the amount of pain I've had to go through in order to detect material intent from the old spec/gloss material system and bake it into rough/metal. It's...
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    Vam RTX/Vam Remix/Vam with path tracing

    Decided to try integrating RTX Remix with Vam. No, it's not automatic. Every type of object needs custom integration since I'm working with the Remix API to submit data. A loooot of bug fixing goes into each data type. It's a very slow going process. So far, I've gotten character bodies, hair...
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