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  1. U

    VaM 1.x DLSS 5 in VAM2

    Hey have you gotten motion vectors to behave properly your version? Without MVs any small movement causes lighting and details to smear around. I have them working 70% of the time for my plugin but 30% of the time some funky scene setup causes them to break in fun ways.
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    Paid Plugins + Scripts VaM DLSS NR and DLAA Plugin

    UncleBurrito submitted a new resource: VaM DLSS NR and DLAA Plugin - Simple plugin that allows you to use DLAA and DLSS 5 in VaM. Read more about this resource...
  3. VaM DLSS NR and DLAA Plugin

    Paid Plugins + Scripts VaM DLSS NR and DLAA Plugin 1.0.1

    THIS IS A DLL MOD THAT REQUIRES BEPINEX. Always be careful of dll mods as they may contain malware. Install BepinEX 5 in VaM from here: (BepInEx_win_x64) https://github.com/bepinex/bepinex/releases Download zip file and extract in the VaM folder Make sure you have the latest Nvidia drivers...
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    Vam RTX/Vam Remix/Vam with path tracing

    Added a lot of things. I don't even remember half of what I did but trust the professional, it's better now. Render mode is one of those things. You can now render your scene out like blender. Here's a scene by the amazing MXX rendered out. This took 1 hour. I also started a patreon for...
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    Vam RTX/Vam Remix/Vam with path tracing

    Improved character materials Light strength settings now scale accurately to what's set in VAM Implemented support for light distance scale values to match vam. It's unrealistic but it matches vam and prevents scenes from breaking Better performance Improved tessellation for body AND clothing...
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    Vam RTX/Vam Remix/Vam with path tracing

    Yeah, whatever snakeyou said. Anyways. Full scenes/CUAs are supported now. If a CUA uses custom unity shaders, it won't work. Tough luck.
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    Vam RTX/Vam Remix/Vam with path tracing

    Light support is complete now.
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    Vam RTX/Vam Remix/Vam with path tracing

    As I said. Yes, it can. Accurate shadow casting and whatnot.
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    Vam RTX/Vam Remix/Vam with path tracing

    Shadows aren't really that hard. Accurate shadow casting is basically just built-in with a modern path tracer like this. I haven't talked about the amount of pain I've had to go through in order to detect material intent from the old spec/gloss material system and bake it into rough/metal. It's...
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    Vam RTX/Vam Remix/Vam with path tracing

    Decided to try integrating RTX Remix with Vam. No, it's not automatic. Every type of object needs custom integration since I'm working with the Remix API to submit data. A loooot of bug fixing goes into each data type. It's a very slow going process. So far, I've gotten character bodies, hair...
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