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Recent content by TRSD

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    Plugins + Scripts Bone Control

    I might have a bug to report. Similar to the "frozen in place" bug. If you in the same set of actions load a pose and set the bone controller to on or off, it breaks. Off now just leaves it hanging wherever it was left and seemingly can't be fixed without reloading the scene (to preserve the...
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    Plugins + Scripts Stopper's Cua Clothing Alt

    Already got one user very happy about the clothing item. There were issues in the past with CUA manager. Thank you very much. The qdaro code makes it so even during Naturalis' calibration the assets stay connected. I had to hide this calibration in the past by blacking out the screen because it...
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    Scenes Vega - Full body fur+

    TRSD updated Vega - Full body fur+ with a new update entry: Big asset update Read the rest of this update entry...
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    Scenes Vega - Full body fur+ - Big asset update

    v0.90 Highlights: Fur for her face. New tail physics. Clothing item to load/unload assets. Details: Fur Face! It took a while to find a styling that didn't look off to me. Whiskers (optional item but I think it's pretty cute.) All fur assets have been redone from scratch, again. Still finding...
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    Plugins + Scripts Stopper's Cua Clothing Alt

    After a lot of trial and error to get the paths recognized it seems to work even on a clean install. I tried qdaro's utility but I guess it doesn't work on/expect self-contained plugins as it just return an error.
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    Plugins + Scripts Stopper's Cua Clothing Alt

    Hi I'm back again. Is it considered bad sport to package both the CUA clothing plugins with the clothing item? Since they're CC-BY. Credit will be given of course. Feels much cleaner that a clothing item doesn't have any dependencies.
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    Plugins + Scripts Bone Control

    Understandable. Incredible you've been able to do as much as you have as a newbie. Yeah the tail has collision. The clipping is due to the space between the colliders on the tail, person and other object colliders sometimes get wedged inbetween. There's some strange behavior in VAM where the...
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    Plugins + Scripts Bone Control

    This plugin saves me so much trouble. I have one request and one comment. When you select a pose through the trigger "Saved Poses", it applies immediately. In my case this causes an issue. On the poses I've set up, I apply the tail pose with the person pose. But since the bone pose is applied...
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    Plugins + Scripts Stopper's Cua Clothing Alt

    Yeah I opened it in Clothing Creator after the item had been created. So that must be it.
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    Plugins + Scripts Stopper's Cua Clothing Alt

    Well.. Upon preparing for packing I spotted something off. At the end of the .vaj file this stuff had been tagged on automatically. All the edits I had done per the guide was at the beginnings of the file. I'm thinking it might have to do with using presets in the Clothing Creator. ...
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    Plugins + Scripts Stopper's Cua Clothing Alt

    I may have found a bug not unique to your version (Pretty sure I've seen this error message on Stopper's but I didn't try to figure it out). If anything in the scene uses the assetbundle the CUA clothing also uses, it times out when the scene is loading. Necessitating a hard reset of VAM. And...
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    Plugins + Scripts Stopper's Cua Clothing Alt

    So I think I got most of it down. But when I save the clothing from the clothing creator, I have to go edit the .vaj file to readd the lines about MVR and clothing plugin manager. Then when I load the item, it shows both plugins correctly, but the settings for the CUA clothing isn't saved. a CUA...
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    Plugins + Scripts Bone Control

    I'm giving it a try but running into issues setting it up. Most likely something I'm missing. I'll take it to the discussions over at your new plugin.
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    Scenes Vega - Full body fur+

    Working on an update that adds fur for the face. And every region has been revised. Skin rendering turned off to showcase the smoother overlap between regions. Surprisingly the performance impact is still minimal.
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    Plugins + Scripts Bone Control

    So good to have another alternative for CUA animating. Both past options always had their unique problems. Would it be possible to unrestrict the offsets however? I'm using it to parent some ears to a person but a lot of assets have this idea that greatly offsetting the anchor from the visible...
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