Port of Miracle's Lilly model.
Olivia's shameless coworker.
Features:
20 ported and split expression morphs.
She also works well with most human expressions.
Sim hair through ReCloth
Custom "toon" teeth
A tail with physics that can collide with anything.
Poseable ears with simple collision...
TRSD submitted a new resource:
Lilly (the Fox) by Miracle - "Lilly is a mischievous fox woman who will never ever be punished for her actions."
Read more about this resource...
I have a bug to report. If the toggle is on for "Save Sim Data", which it is by default, but the item has no sim data. And you hit save. VAM will hang. And you lose your work.
@techwoof could confirm this on their end as well.
CUAM attaches the CUA atom root to a person. But Olivia's assets need the Puppeteer plugin to grab and attach the rig bones of the assets. This is what gives them their physics when she moves around.
It's still very easy to spawn her ears and tail via the presets tab of a new CUA. As per the...
I had no idea that's what the B stood for. I saw it reset the slider but didn't realise it wasn't also resetting the morph. This works out as I wanted then thank you.
If I could hide the teeth and gums alone I'd definitely be doing it that way. And it can be done through a plugin like...
That honestly sounds like way more work than scaling and moving the gums out of the way. Then I'd have to wrap a clothing item and try and make it seamless. This plugin makes creating such a morph a 5 minute job.
The mesh parts adjust is a golden feature for me. But there's a hard limit on the values despite having multipliers. Is this an actual hard limit or could it be unlocked? I'm trying to hide the gums and teeth with a morph so some stylistic teeth can take their place.
Porting the coworker of Olivia next, Lilly. From Miracle also.
She actually has a torso and textures to wrap to. Greatly speeding up the process.
Temporarily wearing DDVixen's clothing:
https://hub.virtamate.com/resources/al_set.70477/
Port of Miracle's Olivia model.
Features:
Ported expression morphs.
She also works well with most human expressions.
Sim hair through ReCloth
k9 teeth
A tail with physics that can collide with anything.
Poseable ears with simple collision and physics.
Torso texture and sculpt, as the source...