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    Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

Recent content by telobarsik

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    Plugins + Scripts BuiltIn Hand and Finger Morph Manager

    hi. I can't figure out how to load a preset via an animation trigger, I don't see the "load preset with path" dialog, can you help?
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    Plugins + Scripts BodyLanguage

    Plz, tell me, are the slap sounds built into BodyLanguage, or does the plugin take them from ToumeiHitsuji SlappStuff AudioPack? The thing is, I removed slappstuff but your plugin continues to make slap sounds.
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    Plugins + Scripts BodyLanguage

    thanks, that helped! I set "jaw spring force" to maximum and everything became normal!)) The thing is that in my scene the girl actively moves her head, and it turned out that the jaw opens itself due to sudden movements.:LOL:
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    Plugins + Scripts BodyLanguage

    Hi! Thanks for the great plugin.(y) I have a question about how to limit the mouth opening (I see that the plugin uses the morph "mouth open", "mouth open wide"), the thing is that when moaning, the woman's mouth opens too much, it looks unrealistic. I tried to configure something but to no...
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    Question question about colliders

    i.e. if I reduce gravity so that the object falls very, very slowly, it won't fall through the floor?
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    Question question about colliders

    thank you, this clarifies the situation a little. I have tried many CUAs downloaded from this resource, I have not yet come across a single one that had collisions with working physics)) so it turns out that the shapes of the VaM (cube, sphere...) have two colliders?
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    Question question about colliders

    I double-checked, I can't make it so that the collisions of the CUA are not disabled when physics is turned on. With shapes (cube, sphere, etc.) everything works as expected, when I turn on physics and gravity for a cube, it falls to the floor and stays there thanks to the collision, but with...
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    Demo + Lite InteractiveWaterPro(PlayerEdition)

    Today I did some additional research into this phenomenon, and it turned out that the "foam cutoff" switches when the viewer crosses the boundary of the water pool.
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    Question question about colliders

    i.e. the capsule collider is based on the GPU, since it interacts with hair?
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    Question question about colliders

    try adjusting the hair physics parameter "friction" and "snap"
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    Demo + Lite InteractiveWaterPro(PlayerEdition)

    the best plugin for water. I found a strange thing: I made a 2x2 pool, adjusted the water size, set up the "foam cut", walked away half a meter, turned around and saw that the "foam cut" had returned to its original form, opened the plugin and saw that the number I entered had not changed, then...
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    Demo + Lite Real Fluid

    thanks, it seemed to work, but the effect is so weak and laggy that it loses its meaning, maybe it's because I'm in VR? and also, when I turn this on, "cast shadows" turns off, and vice versa, is this a bug?
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    Question question about colliders

    yes, thanks, I make a collider from capsules myself, but it's not as effective as if we could make a plugin that allows you to control the collision properties of any atom in the scene. I still hope that this is possible.
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    Question question about colliders

    hi. why do colliders of some atoms interact differently with hair? For example, the capsule affects hair, but the cube does not? As for the slate and wooden floor panels, when changing their scale, their colliders do not scale! The "custom unity asset" collider turns off and does not interact...
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    Demo + Lite Real Fluid

    hi. how to make this plugin interact with waterpro? i mean so that the fluid collider affects the surface of the water of your waterpro plugin.
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