Search results for query: *

  1. T

    Question question about colliders

    i.e. if I reduce gravity so that the object falls very, very slowly, it won't fall through the floor?
  2. T

    Question question about colliders

    thank you, this clarifies the situation a little. I have tried many CUAs downloaded from this resource, I have not yet come across a single one that had collisions with working physics)) so it turns out that the shapes of the VaM (cube, sphere...) have two colliders?
  3. T

    Question question about colliders

    I double-checked, I can't make it so that the collisions of the CUA are not disabled when physics is turned on. With shapes (cube, sphere, etc.) everything works as expected, when I turn on physics and gravity for a cube, it falls to the floor and stays there thanks to the collision, but with...
  4. T

    Plugins InteractiveWaterPro(PlayerEdition)

    Today I did some additional research into this phenomenon, and it turned out that the "foam cutoff" switches when the viewer crosses the boundary of the water pool.
  5. T

    Question question about colliders

    i.e. the capsule collider is based on the GPU, since it interacts with hair?
  6. T

    Question question about colliders

    try adjusting the hair physics parameter "friction" and "snap"
  7. T

    Plugins InteractiveWaterPro(PlayerEdition)

    the best plugin for water. I found a strange thing: I made a 2x2 pool, adjusted the water size, set up the "foam cut", walked away half a meter, turned around and saw that the "foam cut" had returned to its original form, opened the plugin and saw that the number I entered had not changed, then...
  8. T

    Plugins Real Fluid

    thanks, it seemed to work, but the effect is so weak and laggy that it loses its meaning, maybe it's because I'm in VR? and also, when I turn this on, "cast shadows" turns off, and vice versa, is this a bug?
  9. T

    Question question about colliders

    yes, thanks, I make a collider from capsules myself, but it's not as effective as if we could make a plugin that allows you to control the collision properties of any atom in the scene. I still hope that this is possible.
  10. T

    Question question about colliders

    hi. why do colliders of some atoms interact differently with hair? For example, the capsule affects hair, but the cube does not? As for the slate and wooden floor panels, when changing their scale, their colliders do not scale! The "custom unity asset" collider turns off and does not interact...
  11. T

    Plugins Real Fluid

    hi. how to make this plugin interact with waterpro? i mean so that the fluid collider affects the surface of the water of your waterpro plugin.
  12. T

    Plugins mmd2timeline

    Sexy Kpop Dances!) nice try, but I don't need to check this scene, I already threw it out because... she is completely unsuitable for me. Since the year before last I have been making conversions of MMD dances with higher quality motion capture.)
  13. T

    Plugins mmd2timeline

    what law what security restriction? Virtamate itself initially allows me to load any textures, images, music, no matter where they are located. do you mean hold position spring and hold rotation spring? yes, I see that the plugin is developing and growing, I’m very happy about it, now it has...
  14. T

    Plugins mmd2timeline

    I use it to translate into timeline and he does it more correctly. After conversion using mmd2timeline, the character’s control points’ movements noticeably float. and the vmdplayplugin converts stably, if the point of the foot is on the floor and the arms rise up, then the feet remain in place...
  15. T

    Plugins mmd2timeline

    and your plugin also cannot turn off the IK of the leg bones (some MMD animations require this to be done). and VMDPlayPlugin can do this.
  16. T

    Plugins mmd2timeline

    Feet adjustment along the axes work haphazardly, it is impossible to use. And the bone adjustment mode is activated only when the VMD file is loaded. Also, feet adjusting does not work when the heels mode is turned on (maybe that's how it's meant to be). Also, loading a vmd file does not occur...
  17. T

    Plugins mmd2timeline

    Why did you break the plugin, the previous version worked fine, although there were some bugs with the feet, but the new version refuses to work at all.
  18. T

    Plugins ShakeIt

    I think that in your excellent plugin “shakeit” the parameter settings have extra buttons that clutter the interface, three, 1000, 100 and 10, or even two, 1000 and 100 are enough, changes less than 100 are still not noticeable. It is better to remove unnecessary buttons and the freed up space...
  19. T

    hi, you are making a cool plugin. Do you have an idea to make a plug-in for clothes that deforms...

    hi, you are making a cool plugin. Do you have an idea to make a plug-in for clothes that deforms the skin in places where the elastic is pressed? Maybe this can be done using a map (like a sim texture map for simulating fabric in virtamate) which will set the location and force of pressure on...
  20. T

    Textures VaM's Built in Dildo Skins

    Thank you. I suspected it.
Back
Top Bottom