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Recent content by TBD

  1. T

    Plugins + Scripts Triggers: Inputs and Collisions

    Did you try it with simple ball shaped "hands"? User Preferences->VR 2 -> Left/Right Hand Choice -> Sphere Physics
  2. T

    Plugins + Scripts Triggers: Inputs and Collisions

    Never mind, I didn't realize they show up in desktop mode, too. I suppose the "HandPhysical" and "LeftHand"/"RightHand" Ball Colliders don't work if you have full VR hands enabled? Could you verify, please?
  3. T

    Plugins + Scripts Triggers: Inputs and Collisions

    Could you give me a quick list of the group and collider names for the VR hand, please? I'll add them to unified groups.
  4. T

    Plugins + Scripts VPM - VaM Package Manager

    It'd be great if the app took references from e.g. local scene files or appearance presets into consideration when filtering by "no dependents". I'd love an easy way to move everything, that's not referenced from my saves/scene or custom folders, to the AllPackages folder.
  5. T

    Paid Plugins + Scripts BodyNet (Pro)

    Not really, since bodynet only adjusts bone lengths and doesn't process the skin mesh in any way, it can't adjust CUAs to match the original surface contact point.
  6. T

    Paid Plugins + Scripts BodyNet (Pro)

    It's still at the top of my list, but what's blocking development is that I still need to learn how to create morphs for my purpose. There's also a big question mark of how to handle penises. They're not bones (duh!) and users will probably expect bodynet to match them, too.
  7. T

    Plugins + Scripts Orifice Dynamics

    It seems colliders are created at the atom's root instead of their intended position when soft body physics and/or soft glutes are off during plugin initialization. Soft body physics off: Soft body physics on, soft glutes off: Soft body physics and soft glutes on:
  8. T

    Plugins + Scripts Orifice Dynamics

    In my plugins and in the version of yours, which I posted earlier, too.
  9. T

    Plugins + Scripts Orifice Dynamics

    Yes, I use it.
  10. T

    Plugins + Scripts Orifice Dynamics

    VaM definitely supports that overload: That's fair (y)
  11. T

    Plugins + Scripts Orifice Dynamics

    I appreciate you taking time to optimize. Thanks. Sadly, in my testing I don't see a meaningful difference from before. It still allocates about 10mb per second. Some of the changes claude made with absolute confidence actually don't change the heap allocations, at all. For example the...
  12. T

    Plugins + Scripts Triggers: Inputs and Collisions

    Could you give me more detail, please? There's no technical reason why some triggers would work while others don't. Could you provide a demo scene showcasing the bug?
  13. T

    Plugins + Scripts Orifice Dynamics

    It's more like 0.5s at best 🤷‍♂️
  14. T

    Plugins + Scripts Orifice Dynamics

    I saw major improvements when genitals were close to contact but not quite touching or inserted. There are likely other game situations and code paths with room for optimization.
  15. T

    Plugins + Scripts Orifice Dynamics

    Yeah, I'm aware of the 2019 GC limitations. Sadly, that's what we have to work with in VAM 1, which is why being frugal on heap allocations is so important.
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