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It's possible with some limitations. Plugins cannot read from directories outside of vam and they cannot delete files in the AddonPackages folder.
This means you'd need a symlink to your storage location inside the vam directory. Not being able to delete vars mean I'd have to overwrite them with...
Certainly, could you elaborate on the use case you have in mind, please? A local repository to pull packages from instead of the hub to make dependencies volatile and loaded on demand?
Hi,
vamcui and vamstory are tanking gpu performance while the UI is open and the camera is facing it.
Performance with all materials set to "None" in vamcui and vamstory:
Honestly, Vamstory might be suited better in your case but I don't see a reason why my plugin shouldn't work.
Regarding your test scene, there's no instance of my plugin anywhere. Please send me a version with it set up and if possible everything but the UI removed.
By the way, why didn't you...
Hi, thanks for the kind words.
Could you send me a scene file showcasing the bug, please? I can't tell what's going on without having a look in this case.
It saves/loads resource files for each configured language and applies texts and font sizes to the UI elements. Please take a look at the included demo scene.
A real world example for a var like this would be a plugin/asset/appearance that comes with a demo scene, which has additional dependencies not needed by the resource itself.
Sadly, there's nothing you can do with/to vam to cherry pick the parts you want or need. In this example, the only thing...
The culprits are your dependencies on Veralynn777.Bubblez_2_0_Debut and Nicho.VIP.
You should avoid depending on other scenes at all costs.
Most likely, you just referenced the wrong package when you set up clothing:
{
"id" ...
The problem is what's referenced in the scene json and/or any presets included in the var. The meta file just lists everything and shouldn't be tempered with.
Most commonly, large dependency trees happen if scene authors reference other scenes instead of e.g. assets or use appearances, which...
To be blunt, that's really the scene authors' responsibility. The Dependency Bootstrapper can be configured in a way to only require the candle in your example and make everything else optional. However, this doesn't alleviate the fact that the package's dependencies aren't set up correctly.
I...
As long as you're ok with downloading each and every dependency, the native "scan for missing" feature is totally sufficient. However, if you want to exclude some, there's no way to do that.
For example, you might want to keep only the latest versions of resources and delete the old ones. There...
Attention: please restart VAM after updating BodyNet. Otherwise, VAM will continue to use the previously loaded dll.
changelog v1.34
new Naturalis integration automatically starts calibration after running BodyNet
the original appearance's scale will now be restored when you change to an...
Bootstrap your scenes' dependencies
Intended for scene creators, this plugin will supercharge dependency installation for users when creators include it with their scenes.
That doesn't mean it's not useful to users for scenes that weren't built with it in mind.
What is it and how does it work...