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  1. T

    Plugins + Scripts Orifice Dynamics

    Why is the plugin's default multiplier 1 if the morph is designed for 0.5?
  2. T

    Plugins + Scripts Orifice Dynamics

    Ah, I ended up reducing the multiplier to 0.5 to prevent it (mostly.)
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    Plugins + Scripts Orifice Dynamics

    Sorry it took me so long to respond.
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    Plugins + Scripts Orifice Dynamics

    The AutoGensGape penetration effects look pretty good with only minor deformation issues. However, the morphs should be categorized as pose morphs to prevent them from being included in morph or appearance presets.
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    Paid Plugins + Scripts BodyNet (Pro)

    I was talking about tying the preset to the look itself instead the scene, creator or var. The issue with that is there's nothing identifying a look except for the unique combination of morph values. Your proposal isn't ideal because the user would still have to save a new preset for each and...
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    Paid Plugins + Scripts BodyNet (Pro)

    Yes, reloading the plugin works that way. By the way, you do not have to use the session plugin, at all. It's just there to automate adding the person plugin but you can add that manually too, of course. Obviously, creators don't stick to a single look. In many cases they tend to use similar...
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    Paid Plugins + Scripts BodyNet (Pro)

    Not yet but it's on my roadmap. Male support is a frequently requested feature.
  8. T

    Paid Scenes Flexible Positions. Ballet themed Scene in 5 Animations with Camera Ride and PoV | EXTENDED

    I had no issues but I don't know if divrod was doing anything. If the scene has triggers to set divrod's target, I assume it is.
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    Paid Scenes Flexible Positions. Ballet themed Scene in 5 Animations with Camera Ride and PoV | EXTENDED

    Hey 👋 I get the following error on scene load: !> Exception during RestoreFromLast of plugin#2_ToumeiHitsuji.DiviningRod: System.NullReferenceException: Object reference not set to an instance of an object at ToumeiHitsuji.DiviningRod.syncCustomTarget () [0x00000] in <filename unknown>:0 at...
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    Plugins + Scripts BodyNet - Resources

    Could you give me some examples? Maybe I can do something about that. Here are some examples of rotation morphs. BodyNet calculates "Loss" (basically a float value representing the difference between both skeletons) based on the difference between bone lengths, as well as the difference between...
  11. T

    Plugins + Scripts BodyNet - Resources

    Actually, it doesn't matter for bodynet whether the look uses merged or separate morphs. The reason bodynet does a poor job with xxxa's looks is that they contain bone rotation morphs. Currently, BodyNet only adjusts bone lengths, which is why the "loss" value doesn't go down beyond a certain...
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    Plugins + Scripts BodyNet - Resources

    If it's only the difference to the previous morph values, how would you apply such a preset, though? If your suggestion is a morph preset containing the new values of morphs, which have changed, merge loading the preset would be the same as merge loading the full preset. I need a better...
  13. T

    Plugins + Scripts Triggers: Inputs and Collisions

    The plugin already supports simple shapes' colliders. I could add a target atom filter. I don't know about the VR head, though. Does it even have a collider? Do you know the atom, rigidbody and collider names for that?
  14. T

    Assets + Accessories DildoLanguage

    I was about to ask the same thing. The fluids look very good, easily the best I've seen so far in vam. It'd be awesome to have it as a stand alone plugin with support for male/dildo/asset or even empty atoms.
  15. T

    Looks Shuya

    Hi, there's a small bug in your 'hair color changer' script public override void Init() { try { _person = SuperController.singleton.GetSelectedAtom(); if (_person.category != "People") {...
  16. T

    More comprehensive ratings system

    What we really need is a rating system that promotes participation/engagement. For a lot of users, even clicking a reaction is too much to ask for. Currently, ratings are borderline useless because most people either don't rate at all or only ever give 5 stars when they like something. We have...
  17. T

    Scenes The Grind Of Your Life

    The hidden, bootstrapped scene file is the actual scene whereas the other uses my dependency bootstrap plugin to check for and download missing dependencies. https://hub.virtamate.com/resources/dependency-bootstrapper.50036/
  18. T

    Textures Kaia Makeup

    The makeup looks great but it can't be used on different skin tones because of the touch ups. :cry:
  19. T

    Plugins + Scripts VAMMoan 2 (teaser)

    :sneaky: https://hub.virtamate.com/resources/one-knotty-night.52704/ Worst case, I can hook it up to my triggers plugin. Maybe I'll write a plugin to add custom colliders to anything, at some point.
  20. T

    Plugins + Scripts VAMMoan 2 (teaser)

    Custom colliders are an option but they'll never be 100% accurate. In reality, slap sounds depend a lot on angle and shape of the surface. We'd need mesh colliders but the performance impact is probably too high. Scripting it by hand will yield good results but is also a ton of work for mocap'ed...
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