• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by tankson

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    Question Passthrough topic: Is there some material setting so an atom with a flat colour won't receive any shading effect, allowing passthrough effect?

    Update: The shader name disappeared from the list of available but the following works: Shader desiredShader = allShaders.FirstOrDefault(s => s.name == "UI/Default");
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    Question Passthrough topic: Is there some material setting so an atom with a flat colour won't receive any shading effect, allowing passthrough effect?

    I got this working with a Unity shader: Shader[] allShaders = UnityEngine.Resources.FindObjectsOfTypeAll<Shader>(); Shader desiredShader = allShaders.FirstOrDefault(s => s.name == "Custom/Flat"); if (desiredShader != null) { material = new Material(desiredShader); material.color = new...
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    Question Can a collision trigger be used to update user preferences like disabling a VR hand?

    I managed to get this working with a script that was pretty much just this: _param = new JSONStorableBool("Left Hand Disable", false, val => { if(val) { UserPreferences.singleton.motionHandModelControl.leftHandChoice = "None"; } else {...
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    Question Can a collision trigger be used to update user preferences like disabling a VR hand?

    Sounds great. I would be curious to see if I could make one for my specific case in the meantime. Can you direct me to any existing simple plugin that does something similar I could use as a template?
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    Question Can a collision trigger be used to update user preferences like disabling a VR hand?

    Thanks, I was hoping there was an existing GUI thing I was missing. Can you direct me to any existing plugin that does something similar I could use as a template? This would be my first foray into coding something for VAM.
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    Question Passthrough topic: Is there some material setting so an atom with a flat colour won't receive any shading effect, allowing passthrough effect?

    So the atom will look like a silhouette essentially in whatever colour it's been allocated. This is for creating passthrough portals in a scene.
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    Question Can a collision trigger be used to update user preferences like disabling a VR hand?

    I want to stay in hand tracking mode, and just bump a button which will toggle whether my VR hand is enabled so it can be free... for other things.
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