• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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    Question Passthrough topic: Is there some material setting so an atom with a flat colour won't receive any shading effect, allowing passthrough effect?

    Update: The shader name disappeared from the list of available but the following works: Shader desiredShader = allShaders.FirstOrDefault(s => s.name == "UI/Default");
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    Question Passthrough topic: Is there some material setting so an atom with a flat colour won't receive any shading effect, allowing passthrough effect?

    I got this working with a Unity shader: Shader[] allShaders = UnityEngine.Resources.FindObjectsOfTypeAll<Shader>(); Shader desiredShader = allShaders.FirstOrDefault(s => s.name == "Custom/Flat"); if (desiredShader != null) { material = new Material(desiredShader); material.color = new...
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    Question Can a collision trigger be used to update user preferences like disabling a VR hand?

    I managed to get this working with a script that was pretty much just this: _param = new JSONStorableBool("Left Hand Disable", false, val => { if(val) { UserPreferences.singleton.motionHandModelControl.leftHandChoice = "None"; } else {...
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    Question Can a collision trigger be used to update user preferences like disabling a VR hand?

    Sounds great. I would be curious to see if I could make one for my specific case in the meantime. Can you direct me to any existing simple plugin that does something similar I could use as a template?
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    Question Can a collision trigger be used to update user preferences like disabling a VR hand?

    Thanks, I was hoping there was an existing GUI thing I was missing. Can you direct me to any existing plugin that does something similar I could use as a template? This would be my first foray into coding something for VAM.
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    Question Passthrough topic: Is there some material setting so an atom with a flat colour won't receive any shading effect, allowing passthrough effect?

    So the atom will look like a silhouette essentially in whatever colour it's been allocated. This is for creating passthrough portals in a scene.
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    Question Can a collision trigger be used to update user preferences like disabling a VR hand?

    I want to stay in hand tracking mode, and just bump a button which will toggle whether my VR hand is enabled so it can be free... for other things.
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