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Recent content by Spirison

  1. Spirison

    Plugins + Scripts ReCloth

    Hi Regguise,from what I test, the friction parameter in the green circle is actually not friction , it‘s much more like collision spring, the higher the value, the clothing tends to bounce more intensively againt the object it collides with, acting like a boucing ball with infinite loop if the...
  2. Spirison

    Plugins + Scripts ReCloth

    Thanks so much and the bone masking works well for me! I just used the diffeomorphic daz importer plugin to export the G2 mesh and armature from daz and import to blender,I got everything set up in blender epecailly the bone weight transfer. Found the core reason anyway!Using diffeomorphic...
  3. Spirison

    Plugins + Scripts ReCloth

    Hi regguise, I may have found a bug : Everything works fine except the outer part of clothing in green circles- they are streching towards the origin or control point of the character- 0,0,0 coordinates. But the rest part of clothing in red circle is working fine. I checked my weight painting...
  4. Spirison

    Plugins + Scripts ReCloth

    Though I have not tried with high heels, it must work well, even if you have morphed feet the high heel shoes mesh will not distort using this plugin. There may be some minor clipping at the toe joint part when posing the toe if your shoes are two tight or weight paiting is not...
  5. Spirison

    Plugins + Scripts ReCloth

    You are super awesome, everything works like a charm after I scaled the character down to 1% rather than using the poser(1 unit =8 feet) when exporting from daz as per your guide, and the clothing scale and figure scale should remain the same. But this may be a common problem as we are...
  6. Spirison

    Toolkits + Templates Nipple Clip Clothing, Assets

    Thanks for sharing, btw is there a way to make the nipples stretch the breast more when move the nipples further away? By the breast won't be influenced by the nipple movement after a threshold of distance and this distance is too short.
  7. Spirison

    Plugins + Scripts Stopper's Cua Clothing Alt

    Hi Skynet,thanks for your update!From what I test, if I add a plugin to the cua attached to a bone using your plugin, it‘s not possilbe to save the plugin of the cua by saving clothing preset or by saving plugin preset, right? We need to save it only by cua's preset tab, so we need to load...
  8. Spirison

    Plugins + Scripts ReCloth

    Hi Regguise, when I enable the recloth option, the waist band just moves above the head and disable it the clothing back to normal. And no error message, the log messages seem to tell everthing is good. But what is causing the position misalignment shown in P1&P2? I did all the weight transfer...
  9. Spirison

    Plugins + Scripts ReCloth

    Hi Regguise, during the Export morphnodes step, the G2 model driver mesh must be weight painted with vertexs groups generated by the final armature used in daz and vam? Or it can be just a plain mesh without any vert groups or painted weight? And any other requirements of the driver mesh...
  10. Spirison

    Plugins + Scripts Clothing Editor

    It‘s bit wierd,in vam 1.22.13, when I use some clothing I downloaded from hub,like the green top in the look of Laura from SFV made by you, re-generate sim data works,but if I create clothing in vam from scratch,it doesn't.
  11. Spirison

    Plugins + Scripts ReCloth

    Hi Regguise, for single layer clothing, would you consider to just make the 'sim enabled' to work independently to replace vam default clothing physics jut to let people to enjoy the new XPBD cloth simulation without having to create bone weight or proxy clothing? I tried use 'sim enabled' only...
  12. Spirison

    Plugins + Scripts Clothing Editor

    Used same clothing item but vam version makes the difference, but even in 1.22.13, It seems I have to force reload the clothing first before adding the plugin. I only tested one peice of clothing at present. Maybe because I loaded a scene with may configurations made by me, in 1.22.13 the scene...
  13. Spirison

    Plugins + Scripts Clothing Editor

    I think I solved the above issue by switching vam version from 1.22.07 to 1.22.13, but another issue occured when I want to re-generate sim data ’!> Cannot regenerate ClothGeometryData from base mesh: uvVertToBaseVert mapping is null or empty‘ I have sim map attached as texture in my...
  14. Spirison

    Plugins + Scripts Clothing Editor

    Hi Regguise, after I created clothing, I want to switch to base mesh view for the clothing, but a prop saids 'Base vertices buffer not initialized, falling back to drawn vertices', how to get those base vertices? I have already turned off clothing creator, and just used a created clothing item.
  15. Spirison

    Plugins + Scripts ReCloth

    I highly recommend trying to use blender to do all the weight transfer job to save the back&forth porting hassle,just need to first rig the clothing to the armature of G2F and then use a data transfer modifier on the clothing or use transfer weight command at upper menu in blender weight paint...
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