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    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by Skynet

  1. Laura Kearney - The Quarry

    Paid Looks Laura Kearney - The Quarry 1

    -- Contents: - Laura Kearney from The Quarry, look skin textures + morphs + CUA Hair. - CUA Hair with physics & custom shader that supports MSAA, Reshade, Scene camera exposure and color customizability via CUAClothingAlt plugin. - Two CUA Hair clothing items, one with cap & other without cap...
  2. Skynet

    Assets + Accessories Holographic Clothing Shader

    thanks for the feedback but this is only a material shader not a plugin itself, i think regguise has to add support for hair shaders aswell for it to work on hair strands
  3. Skynet

    Plugins + Scripts Orifice Dynamics

    make sure to enable override male gens controls, and increase the position & rotation drive. the plugin is fully compatible with any morph and it should work fine for any shape, send some snapshots of the problem and snapshot of the plugin UI so i can see your settings
  4. Keira Metz - TW3

    Paid Looks Keira Metz - TW3 1

    -- Contents: - Keira metz from TW3, look skin textures + morphs + CUA Hair. - CUA Hair with physics & custom shader that supports MSAA, Reshade, Scene camera exposure and color customizability via CUAClothingAlt plugin. - Outfit is Standard set from the game. (Dress & Necklace with sim) -- Snaps:
  5. Skynet

    Paid Clothing Platform Heels Pack

    Thanks, As of now you can only scale them uniformly to fit characters, i'll probably make some shorter variants in the future 👍🏼
  6. Holographic Clothing Shader

    Assets + Accessories Holographic Clothing Shader 1
    Hub-Hosted VAR CC BY

    - Custom Holographic Shader made for @regguise Custom Shader Loader plugin, to be applied on any clothing item. - Supports transparency and vam's custom scene lighting parameters like skybox reflection & camera exposure. - Can selectively enable/ disable shadow receive & shadow casting. -- How...
  7. Skynet

    Assets + Accessories Holographic Clothing Shader

    Skynet submitted a new resource: Holographic Clothing Shader - Add Holographic reflection effect on clothing items Read more about this resource...
  8. Skynet

    Plugins + Scripts Orifice Dynamics

    i think that's from deep penetration disabling the jaw colliders in the newer v10/ v11 updates, my guess is that BL expects those colliders to exists so it can detect atoms from their collision tiggers. solution is to disable deep penetration.
  9. Skynet

    Paid Clothing Platform Heels Pack

    Skynet updated Platform Heels Pack with a new update entry: update v3 Read the rest of this update entry...
  10. Skynet

    Paid Clothing Platform Heels Pack - update v3

    - New optimized style, shape & mesh topology. - 4 new material types including new holographic shader (check main hub page for demos) - Support for VaM's scene camera exposure parameter & all types of lights.
  11. Skynet

    Plugins + Scripts Orifice Dynamics

    Hmm only thing that can cause this is if you had left the visual toggles turned ON on scene save, they wont properly initialize on scene reload because the JSON restoration is turning them on before they have the chance to load and from that point on they'll never do until you reload the plugin...
  12. Skynet

    Paid Looks Ada Wong - RE2 Remake

    you can remove the limbs decal textures to remove that in case you didn't know
  13. Skynet

    Plugins + Scripts Orifice Dynamics

    Skynet updated Orifice Dynamics with a new update entry: update v11 Read the rest of this update entry...
  14. Skynet

    Plugins + Scripts Orifice Dynamics - update v11

    - Simple Plugin Compatibility fixes: - All penetration alignments are set to OFF by default now, to allow normal behaviour as previous plugin versions in scenes. - The male gens controllers override toggle is set to OFF by default, allowing compatibility with plugins like AutoThruster...
  15. Skynet

    Plugins + Scripts Bone Control

    hmm kinda weird for it to behave that way as the smooth linking is done by simply transitioning the source transforms to the target transforms, not at all physics related but since it is done each frame that might be out of sync with the physics update that can be done multiple times per frame...
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