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Recent content by Skynet

  1. Skynet

    Plugins + Scripts Skin Vertex Link

    to be honest i completely forgot about this lol
  2. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta)

    Yep for now it is loaded on each person atom, In the future i might look into supporting the skin materials tab or at least the relevant parameters from it for sure (y)
  3. SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta)

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta) 1

    -- Description: - Plugin that aims to increase skin rendering realism by replacing the native skin shader with added screen-space subsurface scattering approximation. -- Contents: - SkinSSS script files, mask texture files and shaders packed in an assetbundle file. -- How to use? - Simply load...
  4. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta)

    Skynet submitted a new resource: SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta) - Make skin look a little more realistic! Read more about this resource...
  5. Skynet

    Paid Plugins + Scripts Fluid Dynamics (Beta Release)

    that is planned for future updates yep
  6. Skynet

    Plugins + Scripts Orifice Dynamics

    you should use it in conjunction with puppeteer loaded on the tentacle, add physics controllers to the tentacle tip and mid bones to help guide the tentacle better. you can animate the controllers afterwards for in/ out penetration, should look something like this:
  7. Skynet

    Paid Plugins + Scripts Fluid Dynamics (Beta Release)

    Skynet updated Fluid Dynamics (Beta Release) with a new update entry: update v5 Read the rest of this update entry...
  8. Skynet

    Paid Plugins + Scripts Fluid Dynamics (Beta Release) - update v5

    -- New features & Improvements: - Added tooltips for an extended explanation to each parameter in the plugin. - Added collapsible header menus. - More performant simulation method for anisotropic splatting, with fine tuned defaults. - Fixed particle rendering frame lag on person skin when using...
  9. Skynet

    Plugins + Scripts Orifice Dynamics

    not really as there hasn't been any considerable change to the plugin functionalities, i think most can handle a .cs to .cslist rename in notepad just fine
  10. Skynet

    Plugins + Scripts Orifice Dynamics

    yes i have tried to do that but with no luck, the method in MVRPluginManager that can add plugins with a defined slot ID is unfortunately protected and can't be called from plugins.
  11. Skynet

    Plugins + Scripts Solid Nails

    Skynet updated Solid Nails with a new update entry: update v9 Read the rest of this update entry...
  12. Skynet

    Plugins + Scripts Solid Nails - update v9

    -- bug fix: - Set the correct .assetbundle file reference version to v9.
  13. Skynet

    Plugins + Scripts Orifice Dynamics

    It's not possible for now as it is important for the plugin to work correctly, in future updates this will no longer be the case though
  14. Skynet

    Plugins + Scripts Orifice Dynamics

    you're welcome, here you go:
  15. Skynet

    Plugins + Scripts Orifice Dynamics

    Skynet updated Orifice Dynamics with a new update entry: update v28 Read the rest of this update entry...
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