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Recent content by Skynet

  1. Glass Lucite Mule Heels

    Paid Clothing Glass Lucite Mule Heels 1

    -- Content: - Glass lucite mule heels with a new updated glass shader (it will brighten/ dim with light intensity in the scene & fixed random transparency artifacts) - Heels load from a clothing item as a CUA Clothing, there are 3 variants (beige leather, white & black) - straps also have 3...
  2. Sonya Blade - MK1

    Paid Looks Sonya Blade - MK1 1

    -- contents: - Sonya Blade look Morphs + Skin textures + Outfit + CUA Hair with collision & physics, MK1 look variant - CUA hair with physics, with custom hair shader that supports MSAA (anisotropic highlights & Translucency) - Full Classic Outfit from MK1 game - Bandana & waist cloth with sim...
  3. Tentacles V2

    Paid Assets + Accessories Tentacles V2 1

    -- Content: - 3 Tentacle variants with an optimized custom made subsurface scatter shader, Rigged in Unity with collision & physics - Assets: - Penis shape - Grasp loop shape, use bone scale functionality in Puppeteer/ Bone Control plugin to adjust loop size to grab hands, feet, hip or neck...
  4. Skynet

    Plugins + Scripts Puppeteer For CUAs

    i think i'll release that asset very soon, maybe after making some other variants
  5. Skynet

    Plugins + Scripts Puppeteer For CUAs

    Skynet submitted a new resource: Puppeteer For CUAs - Bone Control Variant Optimized for animation, more controllers per atom Read more about this resource...
  6. Puppeteer For CUAs

    Plugins + Scripts Puppeteer For CUAs 1
    Hub-Hosted VAR CC BY

    - A fork from Bone Control Plugin that is optimized for more control & animation, rather than versatility. this version only works on CUAs -- how to use? - load on a CUA atom control that you want to pose & have controllers for -- What does this plugin do? - gives you the ability to create as...
  7. Skynet

    Paid Assets + Accessories Dildo Bundle

    Skynet updated Dildo Bundle with a new update entry: version 2 Read the rest of this update entry...
  8. Skynet

    Paid Assets + Accessories Dildo Bundle - version 2

    - custom made Subsurface Scatter Shader, will use it for upcoming assets aswell - support for BoneControl, CUA/ XPS Controllers, Orifice dynamics, BodyLanguage, PhysicsManager and Colorscale plugins - included .dll file to prevent inter-collisions, should make things a lot less jittery - fine...
  9. Skynet

    Assets + Accessories CUA Hair Colliders as Clothing Item

    hi, it is possible to add but it won't align perfectly for different head morphs. For the head collider it is better that you add it with the CUA hair within Unity, you can export your character in a frozen T-pose to align it perfectly with your model and it will work best with this method...
  10. Skynet

    Plugins + Scripts Physics Manager for CUAs

    Skynet updated Physics Manager for CUAs with a new update entry: update 2 Read the rest of this update entry...
  11. Skynet

    Plugins + Scripts Physics Manager for CUAs - update 2

    -- new features: - added "Enable Gravity" that enables gravity for all found RBs in the CUA. - added "Scaling Delay" default at 0 for normal use, increase to 0.2-0.4 for compatibility with Bone Control plugin. - added "Override Physics settings" enables/ disables lock to CUA Atom physics toggle...
  12. Skynet

    Plugins + Scripts Bone Control

    Skynet updated Bone Control with a new update entry: update 4 Read the rest of this update entry...
  13. Skynet

    Plugins + Scripts Bone Control - update 4

    -- new features: - added delay disable button for a specific use case request. - awareness of CUA Asset prebab/ name change, you can set it to None to hide the CUA atom instead of disabling the CUA all together, doing it this way prevents ruined CUA rig upon re-enabling it. -- bug fix: - fixed...
  14. Skynet

    Plugins + Scripts Orifice Dynamics

    thanks glad you find it useful! to be honest i haven't tested them both at once, they do affect some things in the same way pretty much so i guess it would lead to morph over-exaggeration. this is the only bug i can think of that will prob happen so to fix it you should turn off shared effects...
  15. Skynet

    Plugins + Scripts Bone Control

    i see this is a complex situation, the solution like you said is to have a delay between pose and turning off the plugin atom. i think that is doable within the plugin as another separate triggerable button so you can disable the plugin right away or after a certain delay if you'd like i'll try...
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