-- New Features & Improvements:
- Added new Quality Translucency Mode featuring Geometry Traced light travel distance & Disney Diffusion profile for a more physically accurate translucency approximation.
- Added new "Translucency" tab, containing both performance & quality mode parameters.
-...
-- New Features & Improvements:
- Added Performance mode feature for RTGI.
- Fixed floating scalp, eyeballs or clothing meshes if a reflective atom was present in scene.
- Fixed CUA ignore transparent materials not being applied properly throughout Scene material change events. (this will fix...
-- New Features & Improvements:
- Added SSR, screen space reflections with Hi-Z tracing technique for max performance.
- Reworked GTAO for better quality & performance with newly added parameters for more granular control over the effect.
- New ObjectFocus mode for DOF, will allow locking focus...
ah i get what you're saying now i thought you we're talking about the edit mode, it shouldn't make a difference anyways as long as you are zoomed in on the skin. 5 radius should still be able to affect 1 vertex at a time
-- New Features & Improvements:
- Added New Oren-Nayar Diffuse shading Model. (slightly more realistic diffuse response to lights)
- Fixed subtle banding artifacts on skin when using Quality SSS mode.
- Fixed subtle banding artifacts on skin when using Denoiser in Performance Mode.
- Fixed some...
yeah i thought about that but it'll complicate things a bit as not all brushes can have a perfect reverse effect like move surface, smooth or smooth surface... etc. it's better to use erase brush to undo your edits
i just tested the plugin on a clean vam install and everything works just fine for me, it's most likely something on your end. maybe you modified the vam assembly file?