Recent content by Skynet

  1. Skynet

    Plugins + Scripts Rigify

    Skynet updated Rigify with a new update entry: update v7 Read the rest of this update entry...
  2. Skynet

    Plugins + Scripts Rigify - update v7

    -- Small timeline compatibility fix: - Fixed Rigify failing to move character controllers correctly if the affected controllers we're used in timeline with parenting enabled in their "Parenting & more" tab.
  3. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR

    Skynet updated PostFx Pro - Post Processing for Desktop & VR with a new update entry: update v15 Read the rest of this update entry...
  4. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR - update v15

    -- New Features & Improvements: - Added FidelityFX CAS. (contrast adaptive sharpening) - Improved Motion Blur Effect Quality, based on Guertin 2014 method. - Improved LUT effect internal bilinear filtering. - Improved the roundness of circular DOF bokeh shape. - Fixed Quality Motion Vectors not...
  5. Skynet

    Plugins + Scripts Rigify

    Skynet updated Rigify with a new update entry: update v6 Read the rest of this update entry...
  6. Skynet

    Plugins + Scripts Rigify - update v6

    -- Animation Workflow w/ Timeline Improvements: - Added logic to prevent currently open UI from closing when grabbing Rigify nodes. Useful to keep timeline Person UI open while posing & keyframing the character controllers. - Added logic to prevent Selection of scene atom controls while hovering...
  7. Skynet

    Plugins + Scripts Bone Control

    Skynet updated Bone Control with a new update entry: update v6 Read the rest of this update entry...
  8. Skynet

    Plugins + Scripts Bone Control - update v6

    ** backwards compatible with previous versions ** -- Bug fix: - Fixed low fps when starts scene to load.
  9. Skynet

    Plugins + Scripts Morph Sculpt

    use "Save As Delta Morphs" is checked before exporting your morph, it should save the morph only as the edits you made excluding the applied morphs from morphs tab. please read the plugin info sub tabs again for more clarity
  10. Skynet

    Plugins + Scripts Bone Control

    Skynet updated Bone Control with a new update entry: update v6 Read the rest of this update entry...
  11. Skynet

    Plugins + Scripts Bone Control - update v6

    ** backwards compatible with previous versions ** -- New Features & Improvements: - Improved performance in atom added & removed events if multiple plugin instances were active in scene. Thanks @PetaZwega for the heads up! - Removed Position offset multiplier, now each position offset slider...
  12. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR

    I think we're misunderstanding each other here lol, i was talking about Misiv's VRRenderer. My plugin postfx should only be loaded once, as session plugin or scene plugin.
  13. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR

    you mustn't place it in an empty atom at all, you should place it in the plugins tab of the WindowCamera Atom itself: 1. 2. 3.
  14. Skynet

    Plugins + Scripts Morph Sculpt

    i just re-tested and it works as intended, you probably forgot to reload morphs & toggle off modifications in the plugin before testing it out
  15. Skynet

    Plugins + Scripts Morph Sculpt

    Skynet updated Morph Sculpt with a new update entry: update v3 Read the rest of this update entry...
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