Recent content by Shadow Venom

  1. Shadow Venom

    Plugins + Scripts [ForgeLab] Lumen Forge

    Shadow Venom updated [ForgeLab] Lumen Forge with a new update entry: Lumen Forge v1.1 Read the rest of this update entry...
  2. Shadow Venom

    Plugins + Scripts [ForgeLab] Lumen Forge - Lumen Forge v1.1

    Why this update exists On the official VaM Discord, @AlphaCentauri reported a noticeable framerate drop from a baked EnvRay shaft in an apartment scene with no Person atoms in it at all, and asked whether he had set it up wrong. He had not. Our documentation was wrong. v1.0 described the...
  3. Shadow Venom

    Plugins + Scripts [ForgeLab] Tail Forge

    Technically, it's doable, but anatomically, I honestly have no idea how to make it work.
  4. [ForgeLab] Lumen Forge

    Plugins + Scripts [ForgeLab] Lumen Forge 1.1
    Hub-Hosted VAR CC BY

    https://discord.com/invite/h9FzEmM9Kj 🪄 LUMENFORGE 🪄 V1.1 Light is the oldest magic. This is the wand. Eight plugins. Volumetric light that follows, sweeps, dances and burns. No Unity, no light budget, no keyframes. ❤️ Made for the VAM community Part of ForgeLab by Shadow Venom. 💡 VAM...
  5. Shadow Venom

    Plugins + Scripts [ForgeLab] Lumen Forge

    Shadow Venom submitted a new resource: [ForgeLab] Lumen Forge - God rays, follow spots and full stage rigs. Volumetric light you can see, plug and play Read more about this resource...
  6. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    I've been doing my best to keep it from becoming another Unity, but I have to say... I think this is a really cool idea. Thank you!
  7. Shadow Venom

    Plugins + Scripts [ForgeLab] Tail Forge

    Shadow Venom updated [EasyProps] Tail Forge with a new update entry: The community-request update Read the rest of this update entry...
  8. Shadow Venom

    Plugins + Scripts [ForgeLab] Tail Forge - The community-request update

    🆕 What's new v1.1 — the community-request update. Thank you TheGesterr & KuRO! 🍂 2 new presets: FOXY (realistic leaf-profile fox brush) and GUMIHO (nine leaf-blade tails) — 15 total. 📐 3 new shape axes: belly (leaf/spindle profile), fur lean (comb the coat toward the tip), root width (the body...
  9. Shadow Venom

    Plugins + Scripts [ForgeLab] Tail Forge

    They’re all Noelle, just in different outfits. https://hub.virtamate.com/threads/noelle.59452/
  10. Shadow Venom

    Plugins + Scripts C&G-STUDIO Audio Visualizer Suite

    Shadow Venom updated C&G-STUDIO Audio Visualizer Suite with a new update entry: CGS Audio Visualizer Suite v1.4 Read the rest of this update entry...
  11. Shadow Venom

    Plugins + Scripts C&G-STUDIO Audio Visualizer Suite - CGS Audio Visualizer Suite v1.4

    CGS Audio Visualizer Suite v1.4 BPMIntervalTrigger Fix: host atom missing from Target Atom list Fixed an issue where the atom holding the BPMIntervalTrigger plugin was excluded from the "Target Atom" dropdown in the Period Value Output section. You can now keep everything on a single atom —...
  12. Shadow Venom

    VaM 1.x VaM Character Generator

    Good luck with the project! I'm really looking forward to seeing how it turns out. Like I said, experimenting and trying new things is always worth encouraging. 🧙‍♂️
  13. Shadow Venom

    VaM 1.x VaM Character Generator

    One additional thought. Personally, I think a more realistic long-term direction would be to train a specialised AI model that predicts vertex positions directly on the DAZ Genesis 2 base mesh used by VaM, rather than trying to reconstruct a face by blending existing morphs. Morphs are...
  14. Shadow Venom

    VaM 1.x VaM Character Generator

    First of all, I think this is a fantastic idea, and bold experiments like this are always worth encouraging. Without people willing to try difficult ideas, projects like VaM would never move forward in the first place. That said, I think it's also worth having an objective discussion about how...
  15. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    Hi! Here's how to add your converted CUA to a VaM scene: 1. Place the converted CUA in the appropriate folder, usually VaM/Custom/Assets. I recommend setting this as the export path directly in the app so you don't have to move the files manually each time. 2. In VaM, add a new Custom Unity...
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