Shadow Venom updated [ForgeLab] Lumen Forge, Now with the All-New SkyRay Atmospheric Volumetric Lighting with a new update entry:
LUMENFORGE v1.4 Performance Update
Read the rest of this update entry...
🪄 LUMENFORGE v1.4
A performance release, built against a real scene from the field. HeroRay costs less than half of what it did, and nothing on screen moved.
In one screen
v1.3
v1.4
change
HeroRay, factory settings (two-person field scene, 8K, over the empty floor)
+10.45 ms
+4.43 ms...
💨 STEAMFORGE v1.2
The room fog costs a tenth of what it did, and the water on the body stops stuttering the collector. Same look.
In one screen
v1.1
v1.2
change
EnvFog, factory settings (two-person field scene, 8K, scene lighting on, over the empty floor)
+15.47 ms (24 steps)
+1.50 ms...
🪟 GLASSFORGE v1.1
The fog-only render gets cheaper, a stray camera stops triggering it, and the re-fog scan stops running when there is nothing to re-fog.
In one screen
v1.0
v1.1
change
Pane with condensation + drips, refraction off (two-person field scene, 8K, over the empty floor)...
Once I get through this busy stretch, I’m gonna take a look at the ears. The ears themselves shouldn’t be too difficult. I want to make them actually move~ :p
That’s actually something I hadn’t thought about. But yeah, if you’re making a giant snake girl, I can definitely see why you might want to make her look much larger. I’ll take a look at it later.