Recent content by Shadow Venom

  1. Shadow Venom

    Environments [Environments] Living Shore

    You should be able to find it under the Morphs tab. @BravoBrave
  2. Shadow Venom

    Comment by 'Shadow Venom' in media 'Asleep'

    Watching this just makes me want to let her sleep peacefully.😚
  3. Shadow Venom

    Plugins + Scripts [ForgeLab] Tail Forge

    Hi, @youhotyet This is live now in v1.2. Thanks for the nudge, you are in the changelog. I went a different way than a timer, and I think it lands closer to what you were actually after. Within one creature the modes are not really separate states. Still, Sway and Wag are three points on one...
  4. Shadow Venom

    Plugins + Scripts [ForgeLab] Tail Forge

    Shadow Venom updated [ForgeLab] Tail Forge with a new update entry: TailForge V1.2 The "make it feel alive" update Read the rest of this update entry...
  5. Shadow Venom

    Plugins + Scripts [ForgeLab] Tail Forge - TailForge V1.2 The "make it feel alive" update

    v1.2 : the "make it feel alive" update. Thank you @youhotyet 🍃 Motion variation : the tail wanders through drift, stillness and flicks on its own instead of running a perfect loop. Nine-tail sets desynchronize properly. 🚶 Motion follows body : swings wider while she walks, settles when she...
  6. Shadow Venom

    Environments [Environments] Living Shore

    Shadow Venom updated [Environments] Living Shore with a new update entry: Living Shore V1.1 Update Read the rest of this update entry...
  7. Shadow Venom

    Environments [Environments] Living Shore - Living Shore V1.1 Update

    Updated to use the latest version of the plugin for improved functionality and a better overall experience.
  8. Shadow Venom

    Plugins + Scripts [ForgeLab] Sea Forge

    Shadow Venom updated [ForgeLab] Sea Forge with a new update entry: SeaForge V1.1 Update Read the rest of this update entry...
  9. Shadow Venom

    Plugins + Scripts [ForgeLab] Sea Forge - SeaForge V1.1 Update

    v1.1 🌊 Draw the sea off now means no water on the sand. In v1.0 the sand kept running its surf with the sea hidden: the wet band still climbed the beach and foam still appeared. Now the switch takes the water with it: no swash, no foam, nothing new gets wet, and what was wet dries at the drying...
  10. Shadow Venom

    Hope you enjoyed :giggle:

    Hope you enjoyed :giggle:
  11. Shadow Venom

    Plugins + Scripts [ForgeLab] Sea Forge

    For example, if your scene is mostly designed around the character staying on dry sand and not interacting with the water much, you can push the shoreline farther back. That gives you a much larger usable dry-sand area to work with.
  12. Shadow Venom

    Plugins + Scripts [ForgeLab] Sea Forge

    The default Core Box size is 24 × 24 meters, and you can expand it up to 32 × 32 meters. But honestly, 24 meters is already pretty huge, especially if you compare it to the Person atom lying there in the screenshot. In an actual scene, you’ll probably end up wanting to make it smaller rather...
  13. Shadow Venom

    Plugins + Scripts [ForgeLab] Sea Forge

    It’s basically an LOD setup. The Core area is confined to a box, and everything outside that box is treated as the LOD region. It’s mainly designed around the fact that in most VaM scenes, the character usually doesn’t move around over a very large area. There’s a toggle in the plugin UI that...
  14. Shadow Venom

    Environments [Environments] Living Shore

    Shadow Venom submitted a new resource: Living Shore - An interactive beach environment, powered by Sea Forge and Lumen Forge. Read more about this resource...
  15. [Environments] Living Shore

    Environments [Environments] Living Shore 1.1
    Hub-Hosted VAR CC BY

    This is a pre-built beach environment powered by Sea Forge and Lumen Forge. It includes the environment itself, a demo scene, and two ready-to-use presets with completely different vibes: Day and Night. You can also build your own using...
Back
Top Bottom