That's because Skin Paint is the main plugin, and works just fine on its own. You could use it to paint with your mouse or setup your own CUA painters. The Skin Paint Basics package is an extension with premade painters, and actually has the main plugin as a dependency.
That's weird 🤔 Just to make sure since the CUA presets are in a separate package, can you please verify in VaM's package manager that perfectbloo.SkinPaintBasics.5 is installed and enabled?
Features
Turn CUAs into holograms
Add support for person decal textures
Rename params for better readability and search in triggers
EXPERIMENTAL Turn any built-in atom into holograms
Breaking Changes
Hologram param names have changed. Older save files can still be loaded and will be updated...
Features
Add Painter max alpha brush setting (e.g. for transparent effects like oil, see video below)
Add Paintable param to blend between paint and original textures (thanks for the suggestion, Geraldo!)
Improve heap memory usage
Use arrow instead of spheres for visualizing offsets
Rename...
Features
Improve heap memory usage for raycast to texture
Add API methods to get render texture descriptors
Upgrade Core plugin version
Fixes
Fix raycasts failing after person materials were changed
Breaking Changes
API param names have changed.
Features
Add features and improvements to storable params and script UI
Add unified json storable param and action API
Add JSONStorableCompositeParam as base for advanced storable params
Add JSONStorableAsset as base for loading and storing assets in params
Add JSONStorableChooser as base for...