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Recent content by perfectbloo

  1. perfectbloo

    Assets + Accessories Skin Paint Basics

    That makes sense since both plugins replace textures. It might still work if you do it in the right order though, like: Add DecalMaker Add Paintable and disable it Setup your decals in DecalMaker Enable Paintable plugin But there might still be issues when e.g. loading this setup from a saved...
  2. perfectbloo

    Assets + Accessories Skin Paint Basics

    Do you have any other plugins on the person atom (or scene/session plugins) that modify person materials, shaders, or textures? Might be a compatibility issue with another plugin.
  3. perfectbloo

    Plugins + Scripts CUA Links

    Not sure I understand your question. The robotic arm is not part of the plugin. Is your question about the plugin? There's no special setup needed, the plugin will work with any CUA. But it makes most sense for CUAs that have animations. Or is your question about how to import CUAs in VaM...
  4. perfectbloo

    Plugins + Scripts Holograms

    Do you have the dependency installed? Because the error basically says it can't find that package.
  5. CUA Links

    Plugins + Scripts CUA Links v1:1.0.0 [1]
    Hub-Hosted VAR CC BY-NC-ND

    About Attach atom controls to any part of your CUA using VaM's native linking UI without creating any additional empty atoms. Demonstration of linking cameras and person controls to an animated robotic arm CUA. The cameras are linked using "Parent Links" for instant responsiveness. The...
  6. perfectbloo

    Plugins + Scripts Holograms

    perfectbloo updated Holograms with a new update entry: v1:1.1.0 [3] Read the rest of this update entry...
  7. perfectbloo

    Plugins + Scripts Holograms - v1:1.1.0 [3]

    Features Add separate hologram settings for eyelashes Fixes Fix eyelashes not rendering correctly by default
  8. perfectbloo

    Plugins + Scripts Holograms

    I don't have that plugin, so at the moment I can't say whether there's anything I could do on my end to make them compatible. At least for Skin Paint it should be possible, since my plugin only replaces textures on the skin materials. You're right, I should fix that!
  9. perfectbloo

    Plugins + Scripts Skin Paint

    @BossG That's really cool, thanks for sharing the results! Yeah, the heap crash was probably just due to the increased brush texture size. That's one of the reasons why I don't want to raise the limit for now, haha 😅 Maybe it will be possible after some more optimization.
  10. perfectbloo

    Plugins + Scripts Holograms

    Thank you! 🩵 Huh, that's weird. I tested it on a fresh install and didn't have issues with the shader switching back or the lashes not restoring. However, I did get a few reports for my Skin Paint plugin that it's incompatible with Hunting-Succubus' Subsurface Scattering Skin plugin. I should...
  11. perfectbloo

    Plugins + Scripts Debug Console

    Haha, I totally get that. An option to hide the console in play mode is actually a good idea, and luckily very easy to implement. New version is published ;)
  12. perfectbloo

    Plugins + Scripts Debug Console

    perfectbloo updated Debug Console with a new update entry: v1:1.1.0 [2] Read the rest of this update entry...
  13. perfectbloo

    Plugins + Scripts Debug Console - v1:1.1.0 [2]

    Features Add option to hide console in play mode Add buttons to copy/paste settings
  14. perfectbloo

    Plugins + Scripts Holograms

    Thanks, glad you like it! I'm not entirely sure I understand the exact effect you're looking for. Do you mean something like a halo/aura around the person? Or more of a rim light effect? Or maybe some animated overlay on top of the skin? If you happen to have a reference image for example from...
  15. perfectbloo

    Plugins + Scripts Holograms

    Thanks! Yes, that's something I want to support. I've already experimented with it a bit, and the shader itself would work just fine for CUAs too. I need to make some changes to the plugin though, since some things are currently centered around person atoms. I can't say yet when I'll get...
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