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    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

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  1. American Muscle Car 1971

    Assets + Accessories American Muscle Car 1971 v1:1.0.0 [1]
    Hub-Hosted VAR CC BY-NC-ND

    About Add more horsepower to your scenes with this American Muscle Car from the '70s. Featuring animated doors, light controls, a color chooser, and a speed & steering simulation with exhaust VFX. Open & close doors via triggers or timeline Choose color & material properties Control all...
  2. Reflection Probes

    Plugins + Scripts Reflection Probes v1:1.0.0 [1]
    Hub-Hosted VAR CC BY-NC-ND

    About Create realtime reflection probes in your scene to show your shiny CUAs from their best side. A short showcase animation with the torch flames reflecting on the armor. Scene not included in the package. How To Add the plugin to a new Empty atom to your scene. Make sure that you have...
  3. Color Picker

    Plugins + Scripts Color Picker v1:1.0.0 [1]
    Hub-Hosted VAR CC BY-NC-ND

    About Create world-space color pickers in your scene. Customize your color picker size, colors, text, etc. just like you know from other UI atoms. Add triggers to sync the picker color with other atoms in your scene. How To Add an UIToggle atom from the Triggers category to your scene. Use the...
  4. Animator Controller

    Plugins + Scripts Animator Controller v1:1.0.0 [1]
    Hub-Hosted VAR CC BY-NC-ND

    About Control your CUA animation state machines inside VaM. Access animation parameters and layers of any CUA with an Unity Animator component, and set them via the plugin UI, triggers, or timeline. A short showcase that moves a robotic arm via the plugin UI and timeline. Scene not included...
  5. perfectbloo

    Plugins + Scripts GPU Raycast

    Oh, cool stuff! Glad to see you've sorted out all the issues. Are you planning to make this basically into a game? Just make sure you're not violating any hub content policies with shooting sexy zombie girls haha 😅
  6. perfectbloo

    Plugins + Scripts Blooprints

    No, there's no node for that at the moment. As someone who likes to keep my Blooprints tidy and organized myself, yes, that would be very useful, especially grouping. Callbacks are used to do something whenever the value of a param changes. The example Blooprint below illustrates how to use...
  7. perfectbloo

    Plugins + Scripts Blooprints

    @rutheniumm Are you asking how to set the value of a string chooser parameter? If so, you should use the "Set Value" node like in the example below. Right now you must type in the value, I should make this a dropdown for string chooser params in a future version.
  8. perfectbloo

    Plugins + Scripts GPU Raycast

    Hmm weird, your code works fine for me. You can see in the video below, the raycast hits on skin, and misses on clothing as expected. My guess is, there's either something in your scene blocking the raycast, or there's some issue with your person atom appearance. So here's two things you can...
  9. perfectbloo

    Plugins + Scripts GPU Raycast

    @PiggyCat FYI the suggestion from earlier will fix the exception, but there might still be issues. First off, I just released an update to fix some bugs. The shader I use to perform raycasts did not render non-person atoms correctly, which meant they wouldn't occlude persons. Also, I used the...
  10. perfectbloo

    Assets + Accessories Skin Paint Basics

    perfectbloo updated Skin Paint Basics with a new update entry: v1:1.0.1 [2] Read the rest of this update entry...
  11. perfectbloo

    Assets + Accessories Skin Paint Basics - v1:1.0.1 [2]

    Fixes Fix non-person atoms were not occluding painting
  12. perfectbloo

    Plugins + Scripts Skin Paint

    perfectbloo updated Skin Paint with a new update entry: v1:1.0.1 [2] Read the rest of this update entry...
  13. perfectbloo

    Plugins + Scripts Skin Paint - v1:1.0.1 [2]

    Fixes Fix non-person atoms were not occluding painting
  14. perfectbloo

    Plugins + Scripts GPU Raycast

    perfectbloo updated GPU Raycast with a new update entry: v1:1.0.1 [2] Read the rest of this update entry...
  15. perfectbloo

    Plugins + Scripts GPU Raycast - v1:1.0.1 [2]

    Fixes Fix non-person atoms were not occluding raycasts
  16. perfectbloo

    Plugins + Scripts GPU Raycast

    The problem is this line: _api = new GpuRaycastApi(this); You must pass the GpuRaycast plugin here, not your own plugin. Below is how you can do using my Core plugin, otherwise you need to implement your own solution to get the GpuRaycast instance from the scene plugins. Add these to your...
  17. perfectbloo

    Plugins + Scripts Blooprints

    @donkeykong69 @Thavus @Arachnut One of the packages with examples is published now: Skin Paint Basics It has two Blooprints that listen to parameters of another plugin via callbacks, and change colors and animations of a CUA in response. The spray paint Blooprint also does some physics...
  18. perfectbloo

    Plugins + Scripts Debug Console

    I guess it depends. Exceptions are slow, but if it's just one plugin throwing one exception per frame, my guess is you won't see your FPS drop significantly. Since every exception allocates an object though, it does add GC pressure. You might see some frametime spikes and microstutters over...
  19. perfectbloo

    Plugins + Scripts Blooprints

    Yes, for now no commercial use of any of my resources. I'm open to make exceptions though, and might change the license at some point anyway.
  20. Skin Paint Basics

    Assets + Accessories Skin Paint Basics v1:1.0.1 [2]
    Hub-Hosted VAR CC BY-NC-ND

    About Get started with Skin Paint and these three custom assets - fully setup with plugins, animations, and effects! A short showcase animation using the Spray Paint asset How To Add an empty CUA to your scene. In the CUA "Preset" tab select one of the presets from this package. The asset...
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