• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. perfectbloo

    Assets + Accessories Skin Paint Basics

    That's weird 🤔 Just to make sure since the CUA presets are in a separate package, can you please verify in VaM's package manager that perfectbloo.SkinPaintBasics.5 is installed and enabled?
  2. perfectbloo

    Assets + Accessories Skin Paint Basics

    That workaround is not needed anymore. With the latest version you can just use the Max Alpha setting to create these kind of effects.
  3. perfectbloo

    Plugins + Scripts Holograms

    perfectbloo updated Holograms with a new update entry: v1:2.0.0 [4] Read the rest of this update entry...
  4. perfectbloo

    Plugins + Scripts Holograms - v1:2.0.0 [4]

    Features Turn CUAs into holograms Add support for person decal textures Rename params for better readability and search in triggers EXPERIMENTAL Turn any built-in atom into holograms Breaking Changes Hologram param names have changed. Older save files can still be loaded and will be updated...
  5. perfectbloo

    Assets + Accessories Skin Paint Basics

    perfectbloo updated Skin Paint Basics with a new update entry: v1:1.2.0 [5] Read the rest of this update entry...
  6. perfectbloo

    Assets + Accessories Skin Paint Basics - v1:1.2.0 [5]

    Features Upgrade SkinPaint plugin version
  7. perfectbloo

    Plugins + Scripts Skin Paint

    perfectbloo updated Skin Paint with a new update entry: v1:2.0.0 [5] Read the rest of this update entry...
  8. perfectbloo

    Plugins + Scripts Skin Paint - v1:2.0.0 [5]

    Features Add Painter max alpha brush setting (e.g. for transparent effects like oil, see video below) Add Paintable param to blend between paint and original textures (thanks for the suggestion, Geraldo!) Improve heap memory usage Use arrow instead of spheres for visualizing offsets Rename...
  9. perfectbloo

    Plugins + Scripts GPU Raycast

    perfectbloo updated GPU Raycast with a new update entry: v1:2.0.0 [4] Read the rest of this update entry...
  10. perfectbloo

    Plugins + Scripts GPU Raycast - v1:2.0.0 [4]

    Features Improve heap memory usage for raycast to texture Add API methods to get render texture descriptors Upgrade Core plugin version Fixes Fix raycasts failing after person materials were changed Breaking Changes API param names have changed.
  11. perfectbloo

    Plugins + Scripts Core

    perfectbloo updated Core with a new update entry: v1:2.0.0 [2] Read the rest of this update entry...
  12. perfectbloo

    Plugins + Scripts Core - v1:2.0.0 [2]

    Features Add features and improvements to storable params and script UI Add unified json storable param and action API Add JSONStorableCompositeParam as base for advanced storable params Add JSONStorableAsset as base for loading and storing assets in params Add JSONStorableChooser as base for...
  13. perfectbloo

    Plugins + Scripts Package Vault

    Haha, I like the sketch ^^ I'm glad you like my plugin, and thanks for the additional info about var browser!
  14. perfectbloo

    Plugins + Scripts Reflection Probes

    I never tried, but I doubt it will work. My guess is the reflections would either not show up at all or the perspective would be wrong.
  15. perfectbloo

    Assets + Accessories Skin Paint Basics

    Nice, that's really cool! Yeah, painting on clothing should technically be pretty much the same as on skin. The complexity I was referring to is more about integrating it nicely with my existing code base and user interface, and making it all a smooth experience in game.
  16. perfectbloo

    Plugins + Scripts Skin Paint

    @Geraldo Thanks for the input, that actually sounds quite useful! And it's really easy to implement, I did a quick test already, see below. I'll include it in the next bigger update. Shouldn't be too far off.
  17. perfectbloo

    Assets + Accessories Skin Paint Basics

    @BillTheButcher Thank you! I'm glad you figured it out. Yes, painting on clothing is something I want to explore! But I need to see how complex it will be to implement, so I don't have a timeline for it yet.
  18. perfectbloo

    VaM 1.x Changing skybox with UIButton

    I believe there is no built-in way to change the skybox via triggers. Not sure if there is already a plugin for it, but it would be as simple as the following script. You can target the Sky, Previous, and Next params in your button trigger to choose a specific sky or cycle through them. using...
  19. perfectbloo

    Assets + Accessories Skin Paint Basics

    That makes sense since both plugins replace textures. It might still work if you do it in the right order though, like: Add DecalMaker Add Paintable and disable it Setup your decals in DecalMaker Enable Paintable plugin But there might still be issues when e.g. loading this setup from a saved...
  20. perfectbloo

    Assets + Accessories Skin Paint Basics

    Do you have any other plugins on the person atom (or scene/session plugins) that modify person materials, shaders, or textures? Might be a compatibility issue with another plugin.
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