• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by PEREGRINEEEEEEEEEEEE

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    VaM 1.x Help with baked lighting for assets

    Hi again! Just dropping by to say thanks to @hazmhox and @EvilBox ! I took some time to learn how to create UV maps in Blender. I watched a few tutorials and managed to lighten the scene, and the lighting finally improved. In the screenshot, I didn’t use any heavy textures with normal...
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    VaM 1.x Help with baked lighting for assets

    From some of your comments I’ve read, I can tell you really hold back a lot. But I personally appreciate your honesty and objectivity—it’s a rare thing these days. About the Bakery: I’m already checking out some tutorials on how to do it. I think the fact that you veterans have mentioned this...
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    VaM 1.x Help with baked lighting for assets

    Thanks for the reply, Hazmhox! And brutally honest as always :ROFLMAO: I have to admit I don’t know anything about Blender; I really need to start learning it ASAP so I can stop struggling. It’s a bit tough with my schedule, but I understand that it’s much faster and produces better results...
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    VaM 1.x Help with baked lighting for assets

    Just dropping by to say thanks, EvilBox! Thanks to your suggestion, I realized it’s really impractical to do this using built-in lights. So I created the UV maps like you said, and then I went to the walls, ceiling, and floor (SweetHome3D generates a lot of assets, so you can’t apply them to...
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    VaM 1.x Help with baked lighting for assets

    Hello, my dears I'm having a lot of trouble creating assets with good lighting. In this case, I created a house in SweetHome3D and exported it as an .obj file to Unity, added some simple lighting, and exported it to VAM. I set up a directional light with shadows in Unity, and it actually...
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    VaM 1.x Question about performance with RX 7600 and 5700X

    I recently upgraded my processor. I went from a Ryzen 5 5600GT to a Ryzen 7 5700X. However, I haven’t noticed a big difference in complex scenes (with 4+ actors). In these situations, I’m getting around 35–40 FPS. Does anyone know if this is expected, or should the performance be higher...
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    Atoms in Edit Mode invisible

    I love you. This help me with a struggle editing a scene. TKS <3 <3 <3
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