Why are all the screenshots with DLSS5 being removed from the media section?
I don't know if the people posting them are deleting them, but that doesn't seem to be the case...
In my opinion, the face still looks pretty strange. But there’s no denying that the lighting and light corrections are good. I see this as a Reshade filter—perhaps the best filter out there.
I’ve seen results where a lighter setting was used, and they looked excellent. However, I’ve also seen...
Hi again!
Just dropping by to say thanks to @hazmhox and @EvilBox !
I took some time to learn how to create UV maps in Blender. I watched a few tutorials and managed to lighten the scene, and the lighting finally improved.
In the screenshot, I didn’t use any heavy textures with normal...
From some of your comments I’ve read, I can tell you really hold back a lot. But I personally appreciate your honesty and objectivity—it’s a rare thing these days.
About the Bakery: I’m already checking out some tutorials on how to do it. I think the fact that you veterans have mentioned this...
Thanks for the reply, Hazmhox!
And brutally honest as always :ROFLMAO:
I have to admit I don’t know anything about Blender; I really need to start learning it ASAP so I can stop struggling.
It’s a bit tough with my schedule, but I understand that it’s much faster and produces better results...
Just dropping by to say thanks, EvilBox!
Thanks to your suggestion, I realized it’s really impractical to do this using built-in lights.
So I created the UV maps like you said, and then I went to the walls, ceiling, and floor (SweetHome3D generates a lot of assets, so you can’t apply them to...
Hello, my dears
I'm having a lot of trouble creating assets with good lighting.
In this case, I created a house in SweetHome3D and exported it as an .obj file to Unity, added some simple lighting, and exported it to VAM.
I set up a directional light with shadows in Unity, and it actually...
I recently upgraded my processor. I went from a Ryzen 5 5600GT to a Ryzen 7 5700X.
However, I haven’t noticed a big difference in complex scenes (with 4+ actors).
In these situations, I’m getting around 35–40 FPS. Does anyone know if this is expected, or should the performance be higher...