Hi again!
Just dropping by to say thanks to @hazmhox and @EvilBox !
I took some time to learn how to create UV maps in Blender. I watched a few tutorials and managed to lighten the scene, and the lighting finally improved.
In the screenshot, I didn’t use any heavy textures with normal...
From some of your comments I’ve read, I can tell you really hold back a lot. But I personally appreciate your honesty and objectivity—it’s a rare thing these days.
About the Bakery: I’m already checking out some tutorials on how to do it. I think the fact that you veterans have mentioned this...
Thanks for the reply, Hazmhox!
And brutally honest as always :ROFLMAO:
I have to admit I don’t know anything about Blender; I really need to start learning it ASAP so I can stop struggling.
It’s a bit tough with my schedule, but I understand that it’s much faster and produces better results...
Just dropping by to say thanks, EvilBox!
Thanks to your suggestion, I realized it’s really impractical to do this using built-in lights.
So I created the UV maps like you said, and then I went to the walls, ceiling, and floor (SweetHome3D generates a lot of assets, so you can’t apply them to...
Hello, my dears
I'm having a lot of trouble creating assets with good lighting.
In this case, I created a house in SweetHome3D and exported it as an .obj file to Unity, added some simple lighting, and exported it to VAM.
I set up a directional light with shadows in Unity, and it actually...
I recently upgraded my processor. I went from a Ryzen 5 5600GT to a Ryzen 7 5700X.
However, I haven’t noticed a big difference in complex scenes (with 4+ actors).
In these situations, I’m getting around 35–40 FPS. Does anyone know if this is expected, or should the performance be higher...