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Recent content by Origin69

  1. Origin69

    VaM 1.x Custom decal on assetbundle?

    Sorry, can't help anymore than I have already, as I don't have the asset. Good luck though.
  2. Origin69

    VaM 1.x Custom decal on assetbundle?

    I just did some testing and got it to work. First find the texture/s you want to edit and select it. Click the plugin button and "export to .png" Make any changes you want to that image in an editor and overwrite it so it keeps the same name. Back in the extractor with the same image...
  3. Origin69

    VaM 1.x Custom decal on assetbundle?

    I didn't even notice that😆. I just opened the link quickly to check the licence before I explained how to rip it open like a dirty pirate. I would like my entire life history stricken from the record.
  4. Origin69

    VaM 1.x Custom decal on assetbundle?

    Yeah, I've not really used it much. The user interface and layout is really not intuitive. I have pulled the mesh from a var before to paint it in blender, but I don't recall exactly how I did it, I know it list all of the files in a bundle and you can sort them by type. I'm not sure how that...
  5. Origin69

    VaM 1.x Custom decal on assetbundle?

    That asset has a CC-BY licence, so you could use an assetbundleextractor to get the original textures to edit them.
  6. Origin69

    VaM 1.x Custom decal on assetbundle?

    Not easily. I've used plugin ideas' matcaprenderer to change the textures on a cua before, but it's difficult as you cannot get to the texture you are replacing to see the uv layout, so you are limited in what you can do. This was just to change the base texture and normal map for a new one...
  7. Origin69

    Solved How to get rid of veins from breasts in skin texture

    The var file can be opened either by unpacking it in vam, or making a copy of it in a separate folder and opening it with winrar (or anything that unpacks .zip files) Save a copy of the torso defuse texture and open it in an image editor like Gimp. You can use the clone brush, or heal brushes...
  8. Origin69

    VaM 1.x I've been away, what did I miss?

    Welcome back ClockwiseSilver. I still use your plugins all the time, so thank you. "Stopper" did a few ground breaking things last year that I thought were impossible in vam. Clothing plugins and clothing driven morphs. Attaching cua's to the mesh of simmed clothing/skin/hair with "attach to...
  9. Origin69

    VaM 1.x Loaded scene and now the whole UI appears "Foggy"

    If it is post magic, it may be on a hidden atom in the scene. click on "show hidden" in the atom menu to see if there are any you missed. The other possibility is the fog layer maybe part of the environment asset. I've had CUA effects that showed up in the menu before. I think it's a render...
  10. Origin69

    Question How is the effect of hard accessories on clothing in VAM achieved?

    Vam's clothing creator is only really good at cloth simulation, most hard assets you see are parented custom unity assets (CUA's). There is a trick to do dangling parts using an extremely low poly flat design and alpha textures to give it the shape, but that may not be suitable here...
  11. Origin69

    VaM 1.x Snorkel Asset?

    Open the fbx in blender. Select only the faces of the glass part in edit mode, add a new material and click assign. Save the fbx and add it to unity. Make a new transparent material in unity with a bit of gloss to it and drag it onto the glass section.
  12. Origin69

    VaM 1.x Plugin for open blouse

    Not as a plugin, as far as I know. You could get that effect with a good sim texture, but tucking things in under other clothing in vam is challenging. Did you have an existing blouse/outfit in mind? it might require custom clothing.
  13. Origin69

    Question Increase the view distance?

    I actually used this clipping effect to my advantage in my Mileena's return scene. I was able to rotate the skybox and clip into the scenery on purpose. With a massive particle effect (from the amazing Farger) it really looks like she blew up a mountain.
  14. Origin69

    Eyes off center? Is it Rigging? how to fix?

    There are a couple of things that can cause this, and unfortunately there isn't anything to fix it from within vam that I know of. If it is as you suspect (which it probably is from the images, the mesh from the eyes is offset from the rigging), if you have the morph/transfer the morph (using...
  15. Origin69

    Question Holding objects

    Align the object where you want it relative to the character (you may want to turn off physics on the object). Put the ParentHoldLink plugin on the object you want to attach to a character and set it to active. Open the "Atom Control" tab on the object and, in the middle there are some drop...
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