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Recent content by Origin69

  1. Origin69

    VaM 1.x Sims 4 textures to vam?

    It's the uv layout. You cant just make another texture for a different model fit. Each unwrapped 3d model will have a different uv layout. You can save a uv template for the clothing in vam in the clothing materials/textures tab at the top. That will give you an outline of the uv map to see how...
  2. Origin69

    VaM 1.x Pluging - cua editor the possibility to change Pictures/imagen in assent/environment

    It all depends on the material setup. if the images are on their own material and have a simple uv, you may be able to change them in vam. I have been able to change some cua's texture and normal maps before with this; https://hub.virtamate.com/resources/matcaprenderer.30581/ There are ways to...
  3. Origin69

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    That's cool. Thanks for the info. I may give it another go.
  4. Origin69

    VaM 1.x Virtual desktop

    You missed one. Never use Vam while driving.
  5. Origin69

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    I read that too, but never tested it. I'm not that clued up on how bvh animation works, but I think there are issues with it not picking up bones. It would be great to use vam to animate the model and export it though. One other concept I thought about was trying to get person atoms to have as...
  6. Origin69

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    I attempted to do this a few years ago. I thought it would be cool to have animated cua's as background characters to make orgy scenes. I did actually figure out how to do it. Animating my g2f model in daz, exporting the fbx and setting up the animated cua in unity. It worked as a proof of...
  7. Origin69

    VaM 1.x I want to know something about shapes and saving them

    The hose is a cua, but I think the tank, rings and box are made out of vam shapes. zxccdfdgty65, you can add the shapes to a new subscene to put them into another scene. You may need to toggle "show hidden" in the atom menu to select them all. Its easier if they are all parented to one shape...
  8. Origin69

    VaM 1.x Is there anyway to freeze the lighting on character

    You can parent short range lights to the character in the atom control menu, so they move/rotate with the character. You may need to add other stationary lights for the background to keep the lighting in the scene looking consistent. Lights have a high impact on framerate, so don't add too many...
  9. Origin69

    VaM 1.x Clothing physics fall through body

    The male atom has fewer colliders than the female. Loose simmed clothing can fall through the gaps. Try adding this. https://hub.virtamate.com/resources/supplementary-colliders-for-male-futa.6053/
  10. Origin69

    VaM 1.x Trigger on joint pull and stretch

    Add an iscube and and place it behind the person and parent link it to the person root control. Then add another smaller cubea short distance behind that and parent it to the shoulder control. Set a collision trigger between the two cubes to trigger the pose change. When you pull the shoulder it...
  11. Origin69

    VaM 1.x Glowing Skin Shader

    So you want a glass/ghostly woman effect? You could make a clothing geo shell with the main and alpha texture on it and use alpha settings to control the transparency, then make the person invisible with "going,going,gone" plugin by Hal9001. (you need to increase the render cue on the clothing...
  12. Origin69

    VaM 1.x Improving face textures quality without professional help

    The image i posted is the setup. My main blend file for texture work is a spaghettified mess of different projects, so I just edited one of the materials to show only the part needed for combining two normal maps. It's easier to set up than it looks, just copy the picture. If you open a new...
  13. Origin69

    VaM 1.x Improving face textures quality without professional help

    Just to expand on what hazmhox said about normal maps, you can't treat them as images that you can blend together, as the r/g/b channels are used to give information about surface details; showing what direction the light that hits them should appear to bounce off at. If you just try to...
  14. Origin69

    VaM 1.x Custom decal on assetbundle?

    Sorry, can't help anymore than I have already, as I don't have the asset. Good luck though.
  15. Origin69

    VaM 1.x Custom decal on assetbundle?

    I just did some testing and got it to work. First find the texture/s you want to edit and select it. Click the plugin button and "export to .png" Make any changes you want to that image in an editor and overwrite it so it keeps the same name. Back in the extractor with the same image...
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