Recent content by Origin69

  1. Origin69

    VaM 1.x Working On SexLikeReal VR / Need Solution for [CameraRig]

    This Plugin by ky1001 allows the Camera Rig parenting to persist on scene load. https://hub.virtamate.com/resources/headlightlink.13507/
  2. Origin69

    VaM 1.x how can i make orc teeth

    I made some for the male a while ago, but they work on the female too if you select "use male morphs on female" at the top right of the morph menu. https://hub.virtamate.com/resources/orc-male-lower-teeth-morph.51446/ You can even make your own with this new plugin...
  3. Origin69

    VaM 1.x Substance Painter stitch glitch

    Here's an example. I just duplicated and shredded the top of the cube I just showed you, and then randomly laid out the uv islands. I then baked the normals across from the original. As you can see, the normals on the new model look the same (1st image), but because i shredded and re-orientated...
  4. Origin69

    VaM 1.x Substance Painter stitch glitch

    Again, not a bug. Normal maps are not the same the other maps. The colours on the map represent normal vectors, and how it looks in game is calculated from the 2d texture orientation, not how the uv islands appear on the model. Creating new normal textures is hard because of this, as you can't...
  5. Origin69

    VaM 1.x Substance Painter stitch glitch

    It's not a glitch. You are looking at the normal maps. Normal maps work by how the uv unwrapping is on the flat 2d texture, not how they appear on the 3d model. The purple looking 2d textures show normal information (how light should bounce off of the surface texture) as colour. For Open GL...
  6. Origin69

    VaM 1.x How to use textures

    Saving a look saves almost everything (morphs/skin textures/clothing.) If you want to add just the makeup decals to different looks, just add them to the face decal slot of the look. If the makeup textures you are using are packed in a Var file, you can unpack it in game with the package...
  7. Origin69

    VaM 1.x Body parts replacement

    It doesn't really work like that Tuoma, the geometry of a person is controlled by morphs, and each look is different as to how many morphs are being combined. If the morphs used are the built in ones, then you can select the active morphs and manualy apply them to the new model, after zeroing...
  8. Origin69

    VaM 1.x Most efficient way to delete files?

    Once you have deleted the things you don't need and you have just what you want to make scenes, a useful trick is to keep it clean and delete everything for the day after you are done. Say you are browsing through the hub and testing out new scenes. If you are unlikely to go back to them later...
  9. Origin69

    VaM 1.x How to use textures

    Make up is usually a Decal texture. Go to the skin textures tab on the person add it to the Decal/Face slot on the top left. https://hub.virtamate.com/wiki/person_skin_textures/ If the look you are using already has a face decal that you want to keep, you can layer multiple decals with this...
  10. Origin69

    VaM 1.x Remove belly button when wearing clothing?

    The built in belly button morph is called "navel", If your look has this baked into the body morph, you can expand the slider range of this navel morph and set it to -1 to remove it.
  11. Origin69

    Guides Texture Painting Tattoos over seams using Blender.

    It's not clear to me what the issue is. Can you post an image?
  12. Origin69

    VaM 1.x Import assets through the clothing creator II - Electric Boogaloo

    It can be done with Stoppers clothing plugin manager and static clothing plugin. I've not set up clothing plugins myself, but I think they can work by linking and positioning a cua to select through the clothing menu. That's how Qdaro's piercing set works. Have a read of stoppers descriptions...
  13. Origin69

    VaM 1.x Pose rotation relative to atom control

    Some poses are weird like this. In the person "control ans physic 1" tab, there is an option to "detach person root control". When that is enabled you can move the root node without moving the person atom. If you load the pose you want and position the person atom where you want them to be...
  14. Origin69

    VaM 1.x In-Game Model Body Editor

    You beat me by one second Juno. 🤣
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