Recent content by Origin69

  1. Origin69

    Solved BMS High Heels Twisted ??

    Heels as a clothing item are wrapped to the skin vertices and are prone to deforming. These G-Strip heels have a cua heel which won't deform. You could also mix them with these if you prefer the style by setting the alpha value in the heel and sole materials to make it invisible...
  2. Origin69

    VaM 1.x How do you fix distortion on clothing models?

    Most clothing like this will get distorted by morphs and position for different model shapes as they are wrapped to the skin. You can use this plugin to customize a version for a specific look, but this type of clothing wrap is a challenge to keep looking good for different model shapes...
  3. Origin69

    VaM 1.x I have a question: Why does the character's pose change from what it was before after I load a pose and then rotate the character around in a circle?

    Check to see if any of the nodes are set to "comply" for their position or rotation values, If they are, the physics will move their position, so set them to "on". You can change multiple node setting in the "Control and physics 2" tab without it moving the model too much...
  4. Origin69

    VaM 1.x Why do objects in some scenes fall onto the floor?

    In the physics tab for Atoms there is a check box to "use gravity when position off", if that is checked and physics and collisions are also enabled the object will fall and collide with other objects when you set the objects position and rotation to off in the main control tab. You can edit how...
  5. Origin69

    Question About Ethnic Content

    Hi Sundae, yes decal maker is definitely the tool to use to adjust makeup decals (don't forget you can export the decals so you can use them on future looks without needing the plugin.) As for hair styles you can modify an existing style with the "look" and "physics" tabs in the hairs menu...
  6. Origin69

    VaM 1.x how can i make orc teeth

    I made some for the male a while ago, but they work on the female too if you select "use male morphs on female" at the top right of the morph menu. https://hub.virtamate.com/resources/orc-male-lower-teeth-morph.51446/ You can even make your own with this new plugin...
  7. Origin69

    VaM 1.x Substance Painter stitch glitch

    Here's an example. I just duplicated and shredded the top of the cube I just showed you, and then randomly laid out the uv islands. I then baked the normals across from the original. As you can see, the normals on the new model look the same (1st image), but because i shredded and re-orientated...
  8. Origin69

    VaM 1.x Substance Painter stitch glitch

    Again, not a bug. Normal maps are not the same the other maps. The colours on the map represent normal vectors, and how it looks in game is calculated from the 2d texture orientation, not how the uv islands appear on the model. Creating new normal textures is hard because of this, as you can't...
  9. Origin69

    VaM 1.x Substance Painter stitch glitch

    It's not a glitch. You are looking at the normal maps. Normal maps work by how the uv unwrapping is on the flat 2d texture, not how they appear on the 3d model. The purple looking 2d textures show normal information (how light should bounce off of the surface texture) as colour. For Open GL...
  10. Origin69

    VaM 1.x How to use textures

    Saving a look saves almost everything (morphs/skin textures/clothing.) If you want to add just the makeup decals to different looks, just add them to the face decal slot of the look. If the makeup textures you are using are packed in a Var file, you can unpack it in game with the package...
  11. Origin69

    VaM 1.x Body parts replacement

    It doesn't really work like that Tuoma, the geometry of a person is controlled by morphs, and each look is different as to how many morphs are being combined. If the morphs used are the built in ones, then you can select the active morphs and manualy apply them to the new model, after zeroing...
  12. Origin69

    VaM 1.x Most efficient way to delete files?

    Once you have deleted the things you don't need and you have just what you want to make scenes, a useful trick is to keep it clean and delete everything for the day after you are done. Say you are browsing through the hub and testing out new scenes. If you are unlikely to go back to them later...
  13. Origin69

    VaM 1.x How to use textures

    Make up is usually a Decal texture. Go to the skin textures tab on the person add it to the Decal/Face slot on the top left. https://hub.virtamate.com/wiki/person_skin_textures/ If the look you are using already has a face decal that you want to keep, you can layer multiple decals with this...
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