• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by Origin69

  1. Origin69

    VaM 1.x Make penis more pale\fair skinned\more white?

    You can swap the textures out in the tab at the top right. Weebuvr made some conversions to work with altfuta to match with popular female skin sets. you may want to use the normal/specular/gloss maps from those to blend things together. There is also a futa conversion for mei by Shioro, which...
  2. Origin69

    Guides Texture Painting Tattoos over seams using Blender.

    I put them as attachments at the bottom of the guide. They are just blank 4k images, but I included them because adding a new image in blender gives a black image.
  3. Origin69

    Plugins + Scripts VideoBiasLight - Dynamic Light That Reacts to Videos

    Hi Sdfg3456, Thank you for making this. I had an old plugin that did something similar to this for the web browser. I was trying to make my own version to work on an image panel for a while, but I wasn't able to figure out how to get it to do what I wanted, so well done for getting this to work...
  4. Origin69

    VaM 1.x How to lengthen just the legs without bending them, and have the height increase automatically (no other body parts changed)?

    Hard to say. It depends on what nodes are active targets for different animations in timeline, and what direction the animation is going relative to the position of your character. If it's just the hip node from a standing dance animation, you could bulk edit a y axis offset to the hip position...
  5. Origin69

    VaM 1.x How to lengthen just the legs without bending them, and have the height increase automatically (no other body parts changed)?

    This was simply to explain how to have a taller character and use an existing animation. The position of the foot and hip will be set by the timeline animation targets. You would need to adjust hip keyframe positions in timeline to actually extend the leg length with morphs the way you are...
  6. Origin69

    VaM 1.x How to lengthen just the legs without bending them, and have the height increase automatically (no other body parts changed)?

    The green nodes are fixed points in space relative to the persons control node. If you morph the characters proportions they will bend and compress into that space. For animation however those points do scale with the total "body scale" slider in the "Control & Physics 1" tab. To use existing...
  7. Origin69

    Solved Clothing sim scripting

    GossamerVR made Stripwise a few years ago that does something similar. It effects the vertices, so it's a bit heavy, but basically allows changing the sim settings based on the character space x/y/z coordinates. https://hub.virtamate.com/resources/stripwise-lite-beta.30792/
  8. Origin69

    VaM 1.x Eye morph issue

    Exporting from daz to blender and back should be identical to making any other G2F morph. Just make sure you are exporting the "base" resolution geometry, and exporting "selected only" from both daz and blender, and don't remove or add any geometry. No video, I've had a test and you can reset...
  9. Origin69

    Question How to disable Atom UI popup on controller click/select? VaM1

    Not sure about that, but you could try this instead. You can undock the UI for any plugin and keep it open elsewhere on the screen while using the main ui. https://hub.virtamate.com/resources/plugin-ui-undocker.37716/
  10. Origin69

    VaM 1.x Dear VaM team, please pause V2 work for a day or two and fix the loading speed issues in V1

    The Vam community would like to reassure you that this video is not intended as a threat. Any fear response from witnessing AshAuryn and her army of G8F clones is entirely on you.
  11. Origin69

    VaM 1.x Eye morph issue

    Looking better. Brings a new meaning to "the apple of her eye". If you reset the morph delta's first in daz to get the base G2f Eyeball shape. Set the geometry resolution to base and export that as an obj. you can import that to blender to move the eyes into place. It's annoying as the eyes...
  12. Origin69

    VaM 1.x Valve Index → next-gen HMD for Virt-a-Mate: Steam Frame vs Bigscreen Beyond (1 / 2) — will I feel the “wow” again?

    I've got a valve index. I was amazed the first time I loaded it up and stood in the steamvr home and picked up a toy from the shelf, I think I even said wow out loud as I turned it around in my hands. Since then I've flown spacecraft through asteroid belts, fought with swords, guns and magic...
  13. Origin69

    VaM 1.x Eye morph issue

    If the eyeball shape has changed, then you can reset it to the standard g2f daz shape by vertex selecting both eyes and clearing just that part of the morph. That will however put the eyes back to their original g2f position, so they may still be out of alignment. If they are only out of...
  14. Origin69

    VaM 1.x Dear VaM team, please pause V2 work for a day or two and fix the loading speed issues in V1

    Vam isn't a "game" the way most are made. The built in stuff is well optimized. If you have a fresh install and use built in assets and textures, things start up and scenes load like lightning. The way it's set up to use community made content through vars is what takes scenes longer to load...
  15. Origin69

    Clothing Halter neck top with 2 presets

    Unfortunately I didn't save the model. I was just messing around making a look to take some pictures with. I started with the Ren Simone preset from MeshedVR.PresetsPack.2.var, added some muscletone and changed the skin tone. I used ascos-small-large-breast-morphs and cloudcovers bust morphs for...
Back
Top Bottom