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  1. Origin69

    VaM 1.x I've been away, what did I miss?

    Welcome back ClockwiseSilver. I still use your plugins all the time, so thank you. "Stopper" did a few ground breaking things last year that I thought were impossible in vam. Clothing plugins and clothing driven morphs. Attaching cua's to the mesh of simmed clothing/skin/hair with "attach to...
  2. Origin69

    VaM 1.x Loaded scene and now the whole UI appears "Foggy"

    If it is post magic, it may be on a hidden atom in the scene. click on "show hidden" in the atom menu to see if there are any you missed. The other possibility is the fog layer maybe part of the environment asset. I've had CUA effects that showed up in the menu before. I think it's a render...
  3. Origin69

    Question How is the effect of hard accessories on clothing in VAM achieved?

    Vam's clothing creator is only really good at cloth simulation, most hard assets you see are parented custom unity assets (CUA's). There is a trick to do dangling parts using an extremely low poly flat design and alpha textures to give it the shape, but that may not be suitable here...
  4. Origin69

    VaM 1.x Snorkel Asset?

    Open the fbx in blender. Select only the faces of the glass part in edit mode, add a new material and click assign. Save the fbx and add it to unity. Make a new transparent material in unity with a bit of gloss to it and drag it onto the glass section.
  5. Origin69

    VaM 1.x Plugin for open blouse

    Not as a plugin, as far as I know. You could get that effect with a good sim texture, but tucking things in under other clothing in vam is challenging. Did you have an existing blouse/outfit in mind? it might require custom clothing.
  6. Origin69

    Question Increase the view distance?

    I actually used this clipping effect to my advantage in my Mileena's return scene. I was able to rotate the skybox and clip into the scenery on purpose. With a massive particle effect (from the amazing Farger) it really looks like she blew up a mountain.
  7. Origin69

    Eyes off center? Is it Rigging? how to fix?

    There are a couple of things that can cause this, and unfortunately there isn't anything to fix it from within vam that I know of. If it is as you suspect (which it probably is from the images, the mesh from the eyes is offset from the rigging), if you have the morph/transfer the morph (using...
  8. Origin69

    Question Holding objects

    Align the object where you want it relative to the character (you may want to turn off physics on the object). Put the ParentHoldLink plugin on the object you want to attach to a character and set it to active. Open the "Atom Control" tab on the object and, in the middle there are some drop...
  9. Origin69

    Hair Physics (Growth on Giantess)

    What scene is it? is it a free hub one?
  10. Origin69

    Hair Physics (Growth on Giantess)

    Is the scene using timeline? It maybe fixable by converting the scale target animation to a trigger track transition and then removing "scale" as a target. (not tested though.)
  11. Origin69

    Hair Physics (Growth on Giantess)

    I still never fixed that typo in the scene.🫢
  12. Origin69

    Hair Physics (Growth on Giantess)

    Animating scale changes causes a physics reset that can make the clothing or hair "jump". I found that problem in my Skyrim scene, where the hair would actually jump to the origin point, even though I wasn't changing anything in that animation. It was because I had the person's scale set as a...
  13. Origin69

    Question Preloading multiple appearances in a scene

    I've done it with images before to avoid stuttering when changing them in the scene animation, by adding them to an iscube under the floor so they are already loaded in the scene. It might work the same if you add the person textures you need, but I've not tested it.
  14. Origin69

    Question How curve a rectangle or similar in VAM to applyon curved CUA monitor

    Try this. https://hub.virtamate.com/resources/slidecontrol-media-player-a-big-screen-player.19233/
  15. Origin69

    top lip black makeup decal req

    Here you are. There are 2 versions, one is just the lip, the other has eyeliner added too. I use the decal slot for eyeliner and shading the nostrils, so I added a version with both. If you already have a makeup or skin in mind, use the decal maker plugin and add just the lip.
  16. Origin69

    Solved Parent hold link and the glitch problem

    Don't link it to the "head control" node, link it to "head", add parentholdlink and set it's position and rotation to "hold".
  17. Origin69

    Swapping bodies, keeping head?

    1. Save a "skin preset" and hair or clothing presets for the character whose head you want to use (Person A). 2. Add "morph merge and split" by ceq3 to the character and save the head and body morphs. (Person A) 3. Open the scene with the body/animation you want to use and add Morph merge and...
  18. Origin69

    Question Soft physics for sphere?

    I don't think you can with the built in shapes. I know it is possible to do this with a custom unity asset, but I'm not exactly sure how to set it up. Skynet has been working on some soft body cua's like this one. https://hub.virtamate.com/resources/cua-soft-body-butt-concept.55866/ Stopper...
  19. Origin69

    You are welcome. Regarding adding more Skyrim stuff, I created the textures and clothing for...

    You are welcome. Regarding adding more Skyrim stuff, I created the textures and clothing for this myself, plus the items used in the scene are just textures on built in shapes and props (the wooden chest/shield/sword/bottle etc.). I considered adding them as cua assets directly from skyrim...
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