• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
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    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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  1. Origin69

    Solved How can I link an atom to my VR controller?

    You shouldn't add a question to a previously "solved" thread from 4 years ago. Post a new question in the forum.
  2. Origin69

    Question How to apply gloss only to body?

    You can add new gloss maps to different body parts and adjust their intensity with the decal maker plugin. https://hub.virtamate.com/resources/decal-maker.196/
  3. Origin69

    Question Desktop mode / intearctable in play mode

    If the nodes are set to the on position, and/or are being animated in timeline, you won't be able to move them just by grabbing/nudging them. You need to set them to comply in their atom control menu. https://hub.virtamate.com/wiki/atom_control_tab/
  4. Origin69

    Animation help

    shhhh🤫
  5. Origin69

    Animation help

    Cool, look forward to it. Here's an example of what I do with the clone method to make poses and animate between them. Thanks for your love on the scene btw.
  6. Origin69

    Animation help

    I like to copy key-frames on all of the major joints and paste them to the next key-frame position and then move them. I often have alot of key-frames that haven't actually moved, it's just handy to keep the model in place. It's anoying if you haven't moved something in a while and adding a new...
  7. Origin69

    Animation help

    Check out my Mileena's return scene. That has a long martial arts display with a lot of kicks timed to the music. Having the knees feet and toes on were the only way for me to get realistic snappy kicks, with the knee moving into each position first and the foot and toes moving from cocked to...
  8. Origin69

    Question Is there any way I can move a person and keep them in their original pose with Timeline?

    Animating the root node causes issues anyway. I found out when doing one of my scenes that the hair sim and clothing sim lags a little and can make clothing slip. That's why I said "move the world". I was being a bit cryptic, but that is how I do all of my walking animations. If the character is...
  9. Origin69

    Question Is there any way I can move a person and keep them in their original pose with Timeline?

    Archimedes: 'Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.'
  10. Origin69

    Solved Can I delete this?

    Don't delete the folder itself, but yes, you can clear it. There's a clear cache option in the user preferences/performance tab. https://hub.virtamate.com/wiki/user_preferences_performance/
  11. Origin69

    Use of static images as background for image capturing?

    I've done this a few times just to quickly add a little flair when showing off a model/clothing. The lighting is the most important part I think. If you pick background images that you feel you can emulate with lighting shade and intensity in vam, your character will seem more "in" the scene...
  12. Origin69

    Question What are we supposed to hsve for Session pluggins vs person atom plugins?

    Those are all person plugins. If you add them to every girl each time, you could save a plugin preset to load them all at once when you change the girl or scene. https://hub.virtamate.com/resources/preset-definitions.189/
  13. Origin69

    Solved Noob question about posing

    You can only animate nodes with timeline when they are in the "on" state.
  14. Origin69

    Question Questions about how to create moving unity assets

    If you don't want to deal with unity animations and plugins, you could just split the model into the bench, weight stack and the two arms (setting the origin point to where the arms pivot). You could then add the parts as separate cua's and animate their position/rotation in timeline to match...
  15. Origin69

    Solved Noob question about posing

    The red and green dots are what is known as the control rig. They can have different states for both their position and rotation, which you can change in the atom control panel when you click on one of the dots. If the control node for a body part is set to "On", if you nudge the model, it will...
  16. Origin69

    Solved Linked objects - how to make value of interaction between them adjustable ?

    You maybe able to get this effect with this plugin by PrettyFrank. If you add an empty with this plugin on it and parent the persons hand to it. You can then add another empty as a point of origin and have the light as the other target. Playing with the position ratio and offset (and the...
  17. Origin69

    Question Color temperature/tint plugin?

    Could you add the background colour to the slider as well? If you tweak the colour so that the background is transparent at both ends of the slider after post processing, it may stay like that at any position.
  18. Origin69

    Comment by 'Origin69' in album 'Borg Queen Work in Progress'

    I had to take a short break from making vam stuff. I've updated the suit and implant textures since I took these, and I've got a cool idea for the scene, but it may be a little while. Scene will be free on the hub. I'll try to remember to ping you when I finish it.
  19. Origin69

    Question Color temperature/tint plugin?

    Post processing by Moyashi has colour grading, including saturation, contrast and RGB Channel mixers. I've animated between values with a variable trigger in timeline before, but if you move the sliders in the plugin to get both a cool and warm value you like, make a note of those values and put...
  20. Origin69

    Question Geometry objects are shaking. What's the reason?

    It's the capsules physics interaction with too many colliders. If you select the capsule and go to the physics object tab, uncheck physics but keep the collision on and it will act as a solid shape without shaking. https://hub.virtamate.com/wiki/atom_physics_object/
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